Stealth Rules in D&D 2024

The Stealth rules of Dungeons & Dragons 5E (2014) were some of the more developed skill rules in the system. Most skills had very little rules text. As hiding is somewhat important to D&D games – especially those with rangers and rogues – you sort of want them in the game. My main problems with the 2014 rules were that they were scattered throughout the … Continue reading Stealth Rules in D&D 2024

Empire of the Ghouls, part 1

In the city of Zobeck, in the world of Midgard, trouble was brewing. It began, as many might expect, amongst the kobolds. And likely, there were gnomes involved as well. Despite years of supporting Kobold Press in their Kickstarters, I am quite unfamiliar with the world of Midgard, my players even more so. Following the underwhelming ending of Vecna: Eve of Ruin, I felt I … Continue reading Empire of the Ghouls, part 1

No One Adventure Type to Rule Them All

I bang on a lot about adventure structure, because, in my opinion, it’s the most likely thing to sabotage a published adventure. Published D&D adventures have a strange relationship with the form. By their very nature, they constrain the activities of the players. However, they also provide opportunities for adventure. It’s that balance between the constraints and the opportunities that is so hard to get … Continue reading No One Adventure Type to Rule Them All

The Shattered Obelisk, session 19

Monday, March 4, 2024. We began this session in the middle of Chapter 7. The heroes were in the mind flayer stronghold of Illithinoch, having dealt with a few cult fanatics and actually peacefully interacting with other inhabitants.  Their next explorations took them to an old, deserted lecture hall and beyond – into a large room with a diseased Elder Brain. Syzoth did not react … Continue reading The Shattered Obelisk, session 19

Campaign Settings and Shared Mythology

What do I want in a campaign setting? Relatability. What am I talking about? Primarily I’m talking about constructing a setting that you understand and relate to. The more elements in a campaign setting that are items you don’t understand, the harder it is to understand the setting. This isn’t to say that a good setting is comprised of entirely familiar elements. However, each aspect … Continue reading Campaign Settings and Shared Mythology

Things I love about Greyhawk

Greyhawk is, for many of us, generic D&D fantasy. This isn’t surprising. It’s where the game comes from. The baseline to the game. The Forgotten Realms likewise feel like generic D&D fantasy these days, but Greyhawk has some significant differences that make it a lot more fun for me – at least. (I love the Realms; I love Greyhawk more). Most important in that is … Continue reading Things I love about Greyhawk

Tier rankings of the D&D Campaign Adventures

For those interested, here are my tier rankings of the official D&D 5E campaign adventures. Some may be a little generous, but sort of match how happy I am to run them. For those unaware of tier rankings, “S-tier” is the top, followed by A, B, C, D, and finally F. S-Tier: Lost Mine of Phandelver (original starter set)Curse of Strahd A-Tier:Hoard of the Dragon … Continue reading Tier rankings of the D&D Campaign Adventures