A busy weekend forthcoming… and a look at upcoming D&D products.

This weekend is looking to be somewhat dominated by Magic, with D&D getting a look in on Sunday. Friday evening, Good Games Ballarat are running a Mirrodin block draft… that’s right, the old Mirrodin-Darksteel-Fifth Dawn block. Somehow, Mark has managed to get hold of some old booster boxes, so that’s what we’ll be doing whilst waiting for the Mirrodin Besieged prerelease to get underway. (I’d … Continue reading A busy weekend forthcoming… and a look at upcoming D&D products.

Sorting out minis…

I’ve just organised the miniatures I’ll need for the first two sessions of Death’s Reach into a container so they’re all ready for next week. Well, except for the Goristo demon which doesn’t fit, and is sitting on top of the container. Assuming I don’t do something completely boneheaded like forget to take them to the session, the only thing I really need to do now … Continue reading Sorting out minis…

Masks, Labyrinth, and games next year

Well, I now own a copy of the classic Call of Cthulhu adventure, “The Masks of Nyarlathotep”. When will I run it? Well, that depends. I’m sure I’d have players when I’m willing to start, but it’ll take quite a bit of time to run. How much? I really don’t know. Given our fortnightly play, possibly up to half a year. I’d really like Sarah to … Continue reading Masks, Labyrinth, and games next year

MilSims are wishing me a Merry Christmas…

Whilst browsing over to the MilSims site, I noticed they’ve changed their banner to have a “Merry Christmas” included in it. I guess we’re getting really close to that part of the year. (It’s now under three weeks until my birthday!) When I got home last night, I found a copy of Hansa Teutonica waiting for me – I’d forgotten that MilSims had sent my copy … Continue reading MilSims are wishing me a Merry Christmas…

MechMaker Coding Woes

I’ve recently been rewriting “MechMaker”, my version of a BattleTech construction program which can do all the maths for making a Mech and then print out a record sheet. The previous version died due to an USB drive crash (for some reason, I didn’t have a recent back-up), and so after a year, I’ve almost finished the new version. Why not use something like Heavy … Continue reading MechMaker Coding Woes