Basic D&D PDF to include How to Play and Character Creation

Mike Mearls has tweeted that the Basic D&D PDF to be released on Thursday, 3rd July will include the “Core Rules” in addition to the character creation material – that is, it will have Combat, Exploration, Spells and the other material you need to run the game. Other DM-specific material you need to create adventures, in particular, monsters, will be in a later update when … Continue reading Basic D&D PDF to include How to Play and Character Creation

Changes from the D&D Playtest: The Starter Set Rogue

Copies of the Starter Set have begun to arrive in Canada early. (Very early – about three weeks so). As a result, we now are able to look at the final character sheets in the set… Here’s a run-through of what has changed for the Rogue from the Interim Rules Supplement in Dead in Thay. Hit Dice: This is a big one. The Rogue now … Continue reading Changes from the D&D Playtest: The Starter Set Rogue

Changes from the D&D Playtest: The Starter Set Wizard

The Wizard character sheet from the Starter Set is now available, so it’s time to have a look what changed from the playtest (specifically, the interim rules in Dead in Thay, which were drawn from the last public playtest packet). Wizard not Mage: This is the big one – the class is back to being called a Wizard, not a Mage. Evocation Savant: This is … Continue reading Changes from the D&D Playtest: The Starter Set Wizard

D&D 5E: The Hobgoblin – Stats and Comparison

Posted by Wolfskin on EN World: Compared to the Hobgoblin Warrior in Scourge of the Sword Coast, this hobgoblin is outfitted with much better armour (chain mail + shield compared to ring) and thus has an 18 AC compared to 14. The Hobgoblin Warrior had Steadfast (a bonus against being frightened) and Disciplined (an action that allowed an ally to gain advantage with its next … Continue reading D&D 5E: The Hobgoblin – Stats and Comparison

D&D Starter Set – Monster Stats

The wonderful people on EN World have posted screen captures of the Unboxing Video which reveal some of the monster stats. Here they are in a cleaned up form, with comparisons to the playtest: OgreLarge giant, chaotic evil Armor Class 11 (hide armor)Hit Points 59 (7d10+21)Speed 40 ft Str 19, Dex 8, Con 16, Int 5, Wis 7, Cha 7 Senses: darkvision 60 ft., passive … Continue reading D&D Starter Set – Monster Stats

Changes from the D&D Playtest: The Starter Set Cleric

Now that we have the Cleric’s character sheet, let’s have a look at what has changed from the last of the playtest documents (October 2013)! Preserve Life: This was called Restore Health in the playtest. The restriction barring it from being used on constructs or undead has been removed, and the range has been increased from 25 ft. to 30 ft. Turn Undead: It now … Continue reading Changes from the D&D Playtest: The Starter Set Cleric

Initiative in Basic D&D

As previously related, early forms of D&D had trouble clearly describing an initiative system. Original D&D used the Chainmail initiative system, and other versions or clarifications were proposed in Eldritch Wizardry, The Strategic Review and The Dragon. As the Eldritch Wizardry system seems to be missing some key information, Eric Holmes had something of a problem when he was designing the initiative system for the … Continue reading Initiative in Basic D&D

More on what has changed since the Dungeons & Dragons playtest

On Equipment: Playing Cards are now an item instead of the more generic Gaming Set. Potions of Healing are described as being red. Spellbook is not described as a magic focus, but this might just be a difference between the full game and the basic game. Tinderbox now specifies that lighting more challenging fires takes 1 minute, instead of at least as long as a … Continue reading More on what has changed since the Dungeons & Dragons playtest

Changes from the D&D Playtest: The Starter Set Fighter

Mike Mearls has posted on twitter the full character sheet of one of the Starter Set fighters. So, what has changed from the playtest? Here’s a list… Proficiency Bonus: In the playtest it went from +1 to +6. In the full game, it starts at +2 (and presumably goes to +6). The change to +3 happens at level 5. (Previously levels 1-2 were +1, levels … Continue reading Changes from the D&D Playtest: The Starter Set Fighter

The Casting Time of Spells in D&D

One of the thornier issues in AD&D is on when a spell resolves in the round. There are – in general – two schools of thought on the subject. The first believes that spell-casting starts at the very beginning of the round and concludes in the segment described in its casting time. Thus, Magic Missile always resolves in the first segment of the round, and … Continue reading The Casting Time of Spells in D&D