Elegance and the Development of Game Systems
There’s a game in the Alea Big Box range called Chinatown. It’s recently been reprinted by Z-Man games. The game is a fairly simple one: you trade with the other players to get sets of buildings which you then construct on the map. The more sets of similar buildings you have, the more income you make. What struck me about the game was how few rules … Continue reading Elegance and the Development of Game Systems