Roleplaying and Adventure Pacing – I’ve still got Serenity

I ran two RPGs on Sunday. The first was our final session of the D&D 4e module “Demon Queen’s Enclave”, which ran for about 2-1/2 hours and was mostly taken up by one combat. An extremely entertaining combat, but nonetheless mostly a combat.  With reference to my recent posts on adventure pacing, when you’re going to end a D&D adventure, a 2-1/2 hour combat is … Continue reading Roleplaying and Adventure Pacing – I’ve still got Serenity

D&D 4E: Combat Length and Adventure Pacing

I really like D&D 4E. I’ve been happily playing it since the day it came out, and I’ll continue happily playing it until D&D 5E comes out (and possibly past them as well). I think that, in many respects, it’s the best edition of D&D.  However, after having played it for the last 18 or so months, and having read the experiences of many other … Continue reading D&D 4E: Combat Length and Adventure Pacing

Adam and Greg get hit by the nerf bat in D&D

The latest updates to the D&D rules have been posted and there are some significant changes to powers and rules we’ve been using. First off, Adam has been nerfed. How did this happen? It’s a change to the Orb of Imposition power. “You can designate one creature you have cast a wizard spell upon that has an effect that lasts until the subject succeeds on a saving throw. … Continue reading Adam and Greg get hit by the nerf bat in D&D

Weekend roleplaying

My roleplaying over the weekend – this was meant to be the big weekend, with three separate sessions – ended up being quite disrupted.  Martin is still ill, so we had to cancel the Friday evening session. Whatever illness he has is lingering; it’s now been 3 weeks. We’re concerned for you, Martin: get better soon! Sunday evening’s session got cancelled because of Valentine’s day. … Continue reading Weekend roleplaying

Doctor Who RPG

I’ve just bought the new Doctor Who RPG. It’s a very nice package indeed. Player’s Guide, Gamesmaster’s Guide, two short adventures (and a lot of adventure seeds), plus other stuff. You can play as the Doctor, as the Doctor’s companions, as aliens, as another Timelord, as members of Unit or Torchwood… it’s a nice basic system which seems to handle everything very well.  Action Resolution … Continue reading Doctor Who RPG

Bloodbowl, BattleTech, Boardgames and RPGs

We’ve just hit December, which means that the Good Games Ballarat Bloodbowl League will be running this month. Bloodbowl is a game of which I have little interest. It’s a miniature sport game by Games Workshop. Mind you, there are a fair number of people who do like the game. This Thursday, I wouldn’t be surprised if Sara and I end up playing BattleTech together whilst Derek, … Continue reading Bloodbowl, BattleTech, Boardgames and RPGs

Castle, Castle and Firsts

Another enjoyable weekend that was really somewhat overbusy – like most of my other weekends recently. I wasn’t able to do anything with the “Weekend in the Realms” D&D event. I managed to completely forget it was on, and I was busy with my other gaming anyway. I think Mick may have run a session this afternoon, but perhaps not. Thursday night was BattleTech night, … Continue reading Castle, Castle and Firsts

Elegance and the Development of Game Systems

There’s a game in the Alea Big Box range called Chinatown. It’s recently been reprinted by Z-Man games. The game is a fairly simple one: you trade with the other players to get sets of buildings which you then construct on the map. The more sets of similar buildings you have, the more income you make. What struck me about the game was how few rules … Continue reading Elegance and the Development of Game Systems