Roleplaying and Adventure Pacing – I’ve still got Serenity
I ran two RPGs on Sunday. The first was our final session of the D&D 4e module “Demon Queen’s Enclave”, which ran for about 2-1/2 hours and was mostly taken up by one combat. An extremely entertaining combat, but nonetheless mostly a combat. With reference to my recent posts on adventure pacing, when you’re going to end a D&D adventure, a 2-1/2 hour combat is … Continue reading Roleplaying and Adventure Pacing – I’ve still got Serenity