Origins Awards Nominations 2010

The Academy of Adventure Gaming Arts and Design has announced the following nominees for the 36th Annual Origins Awards: Card Game The Isle of Dr. Necreaux – Alderac Entertainment Group Martian Fluxx – Looney Labs Poo – Catalyst Game Labs The Stars are Right – Steve Jackson Games Thunderstone – Alderac Entertainment Group Board Game Castle Panic – Fireside Games Endeavor – Z-Man Games Small … Continue reading Origins Awards Nominations 2010

Roleplaying and Adventure Pacing – I’ve still got Serenity

I ran two RPGs on Sunday. The first was our final session of the D&D 4e module “Demon Queen’s Enclave”, which ran for about 2-1/2 hours and was mostly taken up by one combat. An extremely entertaining combat, but nonetheless mostly a combat.  With reference to my recent posts on adventure pacing, when you’re going to end a D&D adventure, a 2-1/2 hour combat is … Continue reading Roleplaying and Adventure Pacing – I’ve still got Serenity

D&D 4E: Combat Length and Adventure Pacing

I really like D&D 4E. I’ve been happily playing it since the day it came out, and I’ll continue happily playing it until D&D 5E comes out (and possibly past them as well). I think that, in many respects, it’s the best edition of D&D.  However, after having played it for the last 18 or so months, and having read the experiences of many other … Continue reading D&D 4E: Combat Length and Adventure Pacing

Adam and Greg get hit by the nerf bat in D&D

The latest updates to the D&D rules have been posted and there are some significant changes to powers and rules we’ve been using. First off, Adam has been nerfed. How did this happen? It’s a change to the Orb of Imposition power. “You can designate one creature you have cast a wizard spell upon that has an effect that lasts until the subject succeeds on a saving throw. … Continue reading Adam and Greg get hit by the nerf bat in D&D

Weekend roleplaying

My roleplaying over the weekend – this was meant to be the big weekend, with three separate sessions – ended up being quite disrupted.  Martin is still ill, so we had to cancel the Friday evening session. Whatever illness he has is lingering; it’s now been 3 weeks. We’re concerned for you, Martin: get better soon! Sunday evening’s session got cancelled because of Valentine’s day. … Continue reading Weekend roleplaying

Doctor Who RPG

I’ve just bought the new Doctor Who RPG. It’s a very nice package indeed. Player’s Guide, Gamesmaster’s Guide, two short adventures (and a lot of adventure seeds), plus other stuff. You can play as the Doctor, as the Doctor’s companions, as aliens, as another Timelord, as members of Unit or Torchwood… it’s a nice basic system which seems to handle everything very well.  Action Resolution … Continue reading Doctor Who RPG

Bloodbowl, BattleTech, Boardgames and RPGs

We’ve just hit December, which means that the Good Games Ballarat Bloodbowl League will be running this month. Bloodbowl is a game of which I have little interest. It’s a miniature sport game by Games Workshop. Mind you, there are a fair number of people who do like the game. This Thursday, I wouldn’t be surprised if Sara and I end up playing BattleTech together whilst Derek, … Continue reading Bloodbowl, BattleTech, Boardgames and RPGs

Castle, Castle and Firsts

Another enjoyable weekend that was really somewhat overbusy – like most of my other weekends recently. I wasn’t able to do anything with the “Weekend in the Realms” D&D event. I managed to completely forget it was on, and I was busy with my other gaming anyway. I think Mick may have run a session this afternoon, but perhaps not. Thursday night was BattleTech night, … Continue reading Castle, Castle and Firsts