The Siege of Cair Andros report – The Lord of the Rings: the Card Game

The third scenario of the Heirs of Numenor expansion is extremely unusual: it’s the first scenario that really, really wants you to build a single-sphere deck to complete it with. And that sphere would be Battle. Cards like The Master’s Malice (Each player chooses a sphere and then deals 3 damage to each character they control that isn’t of that sphere), Orc Arbalesters (at the … Continue reading The Siege of Cair Andros report – The Lord of the Rings: the Card Game

Into Ithilien report – The Lord of the Rings: The Card Game

I’m terribly behind with my play of the Lord of the Rings LCG. My solo gaming time is way down, in any case, with LotR particularly affected. I’ve continued buying packs as they get released, however, because you get days like today when I find myself with the urge to return to the game. Into Ithilien, the second scenario of the Heirs of Numenor expansion, … Continue reading Into Ithilien report – The Lord of the Rings: The Card Game

Advanced Squad Leader report: S20 Joseph 351

Michael and I started on the Starter Kit #3 scenarios today with Joseph 351, an action from 1944, which featured some poor Germans (played by me) surrounded by Americans, Free French and Russian POWs. I had to set up first, and I placed my men around the hill in what cover they could find; a number of troops behind (to the left) to stop the … Continue reading Advanced Squad Leader report: S20 Joseph 351

D&D Encounters: Scourge of the Sword Coast session 8

The eighth session of Scourge of the Sword Coast had five players: one new, Troy, who played a fighter, and four returning faces: Danielle (rogue), Josh (bard), Tait (rogue) and Sondra (ranger). This was Troy’s first game of D&D; I hope he enjoyed it. Structurally, the session ended up being almost entirely combat. The gnolls that were guarding Phylund Lodge put up a big fight … Continue reading D&D Encounters: Scourge of the Sword Coast session 8

AD&D – Miniatures and Terrain

My latest AD&D session saw six players and one easily-forgotten thief henchmen delving into the Caverns of the Oracle, my own mega-dungeon. Unusually for this campaign, I used my Dwarven Forge dungeon tiles for the session, representing where the characters were standing. The basic trouble with this is that AD&D uses a 1″ on the tabletop represents 3 1/3 feet in the game, so it’s … Continue reading AD&D – Miniatures and Terrain

My first game of Caverna

Caverna is the latest game from Uwe Rosenberg and it follows very much in the tradition of his great success. It’s a worker placement game where more actions get revealed as the game progresses. You also start with a simple dwelling and then construct additional rooms for more workers, whilst expanding the farm outside. Unlike Agricola, there are also caves, which you mine ore and … Continue reading My first game of Caverna

ASL Report: S19 Purple Heart Lane

Originally published in Operations #50 and now available on the MMP site, Purple Heart Lane features a situation shortly after D-Day where the Germans were trying to hold the town of Carentan whilst American paratroopers attempted to take it. ASL has quite a few scenarios of this sort, but this one is made quite special by the victory conditions. The basic victory conditions are for … Continue reading ASL Report: S19 Purple Heart Lane

X-Wing: Why are there Asteroids above a Space Station?

The monthly X-Wing tournament at Goodgames Ballarat was rather short of players this month: only three of us. I ended up playing two games against Robbo and one against Josh. The game against Josh was played on his new space station battlemat. It looks really good… up until you put the ships on it, at which case the two Rebel squadrons we were fighting with … Continue reading X-Wing: Why are there Asteroids above a Space Station?

Suburbia, Last Night On Earth, Lords of Waterdeep and Love Letter

Last Saturday’s boardgaming was good. I got to play a new game, break in an expansion, and return to a couple of favourites. Suburbia was the new game. Designed by Ted Alspach, it allows you and up to three others to design a city. Well, a strange board game type of city. Different buildings are represented by hexagonal tiles which fit together. Each player is … Continue reading Suburbia, Last Night On Earth, Lords of Waterdeep and Love Letter

D&D Encounters: Scourge of the Sword Coast session 7

We had fewer players at Goodgames Ballarat this week, but it was still a healthy number with 17 players turning up. Tables were DM+5, DM+5, DM+4, and with the shop quieter as well, the games went by pretty smoothly. My own table was lacking Harry, but Lily, Danielle, Josh, Sondra and Tait were all present. I finally organised myself well enough to bring in miniatures … Continue reading D&D Encounters: Scourge of the Sword Coast session 7