Star Wars Blues

Our stop-start Star Wars campaign “Dawn of Defiance” continued last session with my character, Miles, demonstrating that his Persuasion and Deception skills are excellent, especially when backed-up with good roleplaying (woohoo! +15 toeach at 4th level), and Greg’s Jedi and an NPC Jedi demonstrating exactly how broken Use the Force is. It’s really a pity that all the balancing that has gone into 4e hasn’t … Continue reading Star Wars Blues

Anzac Day D&D

Our Savage Tide campaign got underway again last friday. It currently has the PCs exploring the City of Broken Idols on the Isle of Dread. We had two new players (Nate & Adam) replacing our departed-and-sorely -missed friend Rob, and our “I’ve got a job”-friend Craig. Bradford missed the session due to unspecified reasons, as is becoming unfortunately usual. Without Bradford, it’s a lot trickier … Continue reading Anzac Day D&D

ASL SK S25: Early Battles

It’s June 1941. The Germans are attacking Russia as part of Operation Barbarossa. 112 Russians, two Russian tanks and one gun must protect a small Lithuanian village from 122 Germans soldiers and six tanks… Continuing with my run of ASL Starter Kit scenarios played solo, I’ve reached the sixth scenario of SK#3. So, of the 22 scenarios included in the kits, I’ve now finished 20 … Continue reading ASL SK S25: Early Battles

Two-player boardgaming

I’ve just had a very entertaining evening spent playing games with Randy. Which games didwe play? War of the Ring – This game, published by Fantasy Flight Games, is pretty much the ultimate Lord of the Rings wargame, capturing the concept of the books extremely well. Although the game admits the possibility of varying from the books in some aspect (like the Free People winning … Continue reading Two-player boardgaming

A Farewell to 3rd Edition – part III

The second encounter of this final D&D 3.5e session hadn’t taken much time at all, and it looked like the same would be true of the third. This wasn’t a session with a lot of roleplaying and exploration it; it was all about resolutions. Things I’d set up years before were finally playing out in their final form. One of the really nice things about … Continue reading A Farewell to 3rd Edition – part III

A Farewell to 3rd Edition – Part II

The first encounter of our final 3.5e session had taken a little over an hour, I think, although with the confusion of people arriving and just greeting each other, it might not have been that long. Perhaps more to the point, the combat had only just reached its 5th round. The Ogres and Blasphemes got to act twice each; old father Copperleaf had four actions … Continue reading A Farewell to 3rd Edition – Part II

ASL SK#3: Sherman rides west!

I’ve been busy recently with a bunch of other games, but I found myself yesterday able to get out my ASL maps and counters for another shot at teaching myself this venerable warhorse of wargaming. The ASL Starter Kits have been a real boon, although the rulebook for the third of the series is probably the worst of the series: there’s so much in it … Continue reading ASL SK#3: Sherman rides west!

A Farewell to 3rd Edition – Part I

Earlier today, I ran my final homebrew 3.5e D&D session. There are still a few Savage Tide sessions to go, but I don’t anticipate that I’ll be creating my own adventures for 3.*e any more. The players were stupendous – they defeated everything I threw at them, and managed to surprise me with things I really didn’t expect. This post is part one of a series … Continue reading A Farewell to 3rd Edition – Part I