MechMaker Coding Woes

I’ve recently been rewriting “MechMaker”, my version of a BattleTech construction program which can do all the maths for making a Mech and then print out a record sheet. The previous version died due to an USB drive crash (for some reason, I didn’t have a recent back-up), and so after a year, I’ve almost finished the new version. Why not use something like Heavy … Continue reading MechMaker Coding Woes

No advancement – but some for D&D

My recent Serenity campaign tossed aside the concept of advancement altogether after a couple of sessions. Why did I do that? Well, largely it was because when I run a skill-based game rather than a level-based game, I find that advancement tends to run very strangely. Then too, the characters are competent enough to do what they needed to do (well, as much as the … Continue reading No advancement – but some for D&D

Not that many books…

My RPG book collection isn’t that big. Let’s face it, I mainly just play D&D. This is my D&D collection: From top to bottom you can see… SHELF ONE:* Dungeons and Dragons 3.5e SHELF TWO:* Dungeons and Dragons 4E* Battletech SHELF THREE:* AD&D Rulebooks* AD&D 2nd Edition Rulebooks and supplements* D&D 3rd edition* A very small number of d20 System publications SHELF FOUR:* AD&D 1st … Continue reading Not that many books…

Oh, that Steven Moffat…

Steven Moffat talking about the 2010 Doctor Who Christmas Special: “Oh, we’re going for broke with this one. It’s all your favourite Christmas movies at once, in an hour, with monsters and the Doctor and a honeymoon and – oh, you’ll see. I’ve honestly never been so excited about writing anything. I was laughing madly as I typed along to Christmas songs in April. My … Continue reading Oh, that Steven Moffat…

Latest D&D 4e errata… some power ups, some nerfs.

Well, the latest errata to D&D 4E has come out, and this time it’s targeted Nathaniel: Sorry, Nathaniel – Slashing Wake now only does damage once/turn, not every time you teleport in a turn. Your minion-destroying rounds are now reduced in effectiveness. Mind you, you still kill lots of minions if they’re surrounding you… However, there are some really interesting changes here. The Wizard and … Continue reading Latest D&D 4e errata… some power ups, some nerfs.

Oh my – Wizard encounter powers that deal damage on a miss!

The D&D Essentials line will kick off shortly with the release of the Red Box, and Mike Mearls has written an article describing what we can find there. This is D&D 4e trimmed down – somewhat. It’s meant for new players to come into the game, and, from what I’ve read, it seems that some of the more complex areas are getting removed in the … Continue reading Oh my – Wizard encounter powers that deal damage on a miss!

Weekend of gaming: Magic, Republic of Rome, and other games

I managed to get in one or two boardgames and CCGs over the weekend, but not – alas – any RPGs. My D&D group was missing someone (again) for the final session of this particular threat, so we chose to miss it. Unfortunately, we couldn’t get three people together for a one-shot D&D game either… So, I played a couple of games of Memoir ’44 … Continue reading Weekend of gaming: Magic, Republic of Rome, and other games

Arrgh!!!! Brandon Sanderson’s Alcatraz books

Last night, when I got home, I went looking for third book in the Alcatraz series by Brandon Sanderson. They’re gloriously funny and enjoyable books I bought through Amazon earlier in the year. Book 1, “Alcatraz and the Evil Librarians” is terribly playful and the second book is even better. So, I wanted to read the third book, but I couldn’t find it. I rummaged … Continue reading Arrgh!!!! Brandon Sanderson’s Alcatraz books