Pathfinder’s Kingmaker – spoilers ahoy!

We finished our third session of the Pathfinder adventure path, Kingmaker, today, which also concluded the first volume of the six-volume set. It actually took a little longer than I expected, a little over three hours, which is not how long it looked when the group were finishing off the last of the exploration of map hexes; that proceeded fairly quickly, mainly because there were … Continue reading Pathfinder’s Kingmaker – spoilers ahoy!

Pathfinder NPC Fail – Council of Thieves

One of the lovely things about Pathfinder and 3.5e is that they allow the players a great deal of scope to build their characters. Occasionally too much, but if the player has an idea of what they’re doing, they can have a lot of fun with what is possible. 4E is more constricted, but – at this late point in the system’s development – it’s … Continue reading Pathfinder NPC Fail – Council of Thieves

Coming soon… Dungeon Command!

For those of us who want non-random minis… …and a new skirmish miniature game… …and new pieces to go with Castle Ravenloft/Wrath of Ashardalon/Legend of Drizzt… …soon, we’ll have Dungeon Command! Of particular note for Josh is the Drow set: I think you’ll find those drow great for this season of D&D Encounters (and what lies beyond). Each set (US$40) comes with 12 minis, rules, … Continue reading Coming soon… Dungeon Command!

Lanharath has mutated more than first thought…

Going through the levelling up process for Lanharath, my kalashtar ardent in Martin’s Eberron campaign, I first began by looking at multiclass feats to retrain Martyr’s Surge into. (Martyr’s Surge is a great feat, but I’m not getting bloodied enough – that’s Adam’s job). Eventually, I settled on a bard multiclass feat, although – just to be fun – I took the Heroes of the … Continue reading Lanharath has mutated more than first thought…

Heroclix new Player’s Guide and Tournament rules

WizKids has just released the latest Player’s Guides and Tournament Rules for HeroClix, and there are some big changes afoot. Of most interest to me was the cleaning up of the Horde rules (which work pretty much as they should), but more significant to all the players around here are the changes to the Modern Age sets. From July 1st, Web of Spiderman (i.e. Nightcrawler) … Continue reading Heroclix new Player’s Guide and Tournament rules

A first look at “Lords of Waterdeep”

Thanks to the kind people at Wizards of the Coast (and especially Rodney Thompson), I’m now in possession of the new D&D boardgame, Lords of Waterdeep.  The game is mostly a worker-placement game, a common mechanics in European boardgames, but not one I’ve previously seen in a D&D-themed game. As I really, really enjoy worker placement games, I can’t wait to actually play it. Over … Continue reading A first look at “Lords of Waterdeep”

Planning to run a Pathfinder Adventure Path – a Sunday campaign

I was recently asked by a friend if I’d run a Pathfinder game. Speaking later to Greg, he agreed that he wouldn’t mind giving the system a try. It’s still early days – Greg won’t be free for about another month or so – but following that the game should be good to go. Assuming we get players, of course! I’ll ask around at Good … Continue reading Planning to run a Pathfinder Adventure Path – a Sunday campaign

Interesting aspects of AD&D combat

One of the interesting things about running AD&D combat after so long with 3E and 4E is how it allows simultaneous resolution of melee combat. In particular, when most of the group are just hitting monsters with their swords, hammers and axes, I’ve told them the AC they need to hit, and then let them tell me the damage (if they hit). There’s not a … Continue reading Interesting aspects of AD&D combat