Weekend of gaming: Magic, Republic of Rome, and other games

I managed to get in one or two boardgames and CCGs over the weekend, but not – alas – any RPGs. My D&D group was missing someone (again) for the final session of this particular threat, so we chose to miss it. Unfortunately, we couldn’t get three people together for a one-shot D&D game either… So, I played a couple of games of Memoir ’44 … Continue reading Weekend of gaming: Magic, Republic of Rome, and other games

Arrgh!!!! Brandon Sanderson’s Alcatraz books

Last night, when I got home, I went looking for third book in the Alcatraz series by Brandon Sanderson. They’re gloriously funny and enjoyable books I bought through Amazon earlier in the year. Book 1, “Alcatraz and the Evil Librarians” is terribly playful and the second book is even better. So, I wanted to read the third book, but I couldn’t find it. I rummaged … Continue reading Arrgh!!!! Brandon Sanderson’s Alcatraz books

Mutants and Masterminds 3rd edition

For those Super Hero RPG lovers out there, the 3rd edition of Mutants and Masterminds has just been announced. My experiences with M&M haven’t been the most happy; there are things about the system I really like, but the damage system irritates me massively. (I’m much happier with a simple hit points system). And there are a few totally broken powers. Con drain, I’m looking at … Continue reading Mutants and Masterminds 3rd edition

Roleplaying the unexpected

I recently ran a session of my Serenity RPG where the players decided to not to go on either of the plot hooks I expected them to, but instead went to an Alliance shipyard to be refueled. For some reason, they didn’t trust Nishka/Niska to give them the fuel without betraying them somehow. Only problem: I hadn’t defined the shipyard at all! Didn’t even know it was … Continue reading Roleplaying the unexpected