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Category Archives: D&D 3E
I’m currently running one of my groups through E2: Kingdom of the Ghouls, and our first session of the adventure was quite a lot of fun. It helped that some of the more egregious Warlock and Cleric powers have been … Continue reading
Balance… is tremendously important to any RPG. If you don’t think it is, then you don’t understand what balance is. It doesn’t help discussions that there are actually two types of balance with regard to playing RPG, both of which … Continue reading
It has abilities. I need to write them up for Greg. He wants to redeem it. (See D&D P2).
It began back in the late 80s, when I was invited to play in a AD&D campaign run by a fellow, Bruce, from a school I’d left and my brother still attended. Thinking back all these years now, I have … Continue reading
It’s a funny thing, but with the end of D&D 3e, I seem to be now buying some of the OGL products. Oh, I wanted to before, but being in rural Australia does make it quite a lot more difficult … Continue reading
Once upon a time, I adored 3rd edition D&D. I thought it was the best edition of D&D ever. Then Paizo came and tore up my good feelings, stomped on them, poured gasoline over them, set fire to them, and … Continue reading
MilSims has delivered the final 3.5e books I ordered about a month ago. So, that’s that for 3.5e purchases, I guess. For those who are interested, the books were: * Cormyr: the Tearing of the Weave* Shadowdale: the Scouring of … Continue reading
Once upon a time, there were these D&D designers who decided that clerics were boring. Why should every cleric have the same powers, even though one cleric was a priest of the god of battle, and another was a priest of … Continue reading
Our Savage Tide campaign got underway again last friday. It currently has the PCs exploring the City of Broken Idols on the Isle of Dread. We had two new players (Nate & Adam) replacing our departed-and-sorely -missed friend Rob, and … Continue reading