Wacky Stuff with D&D – The Dragon Turtle Incident

I’ve played a lot of Dungeons & Dragons over the years. Every so often, the players do something extremely awesome and unexpected. There was once a time in my game where the characters had spent a session negotiating with the Sea Princes of the World of Greyhawk setting and they were now on their way home. Because just getting home would be boring, their ship … Continue reading Wacky Stuff with D&D – The Dragon Turtle Incident

A Short History of Monster Stat Blocks

Including monster statistics – stat blocks – in adventures is a challenge. The earliest adventures – the Giant adventures by Gary Gygax – listed the name of the monster and its hit points and nothing else. It’s a little hard to tell if this was an aesthetic choice or one born from the fact that the rules were still somewhat in flux (the AD&D Monster … Continue reading A Short History of Monster Stat Blocks

Sale of D&D pdfs at DriveThruRPG!

Until February 22nd, 2015, there’s a sale of Wizards’ D&D pdfs at DriveThruRPG. The discounts are variable – The World of Greyhawk Fantasy Setting (AD&D 1E) is $8.49, down from $9.99, while the D&D Rules Cyclopedia (D&D Basic) is $4.99, down from $9.99. Every title is at least 15% cheaper. Note that the “cover price” is the price the book was originally published with; a … Continue reading Sale of D&D pdfs at DriveThruRPG!

Day of the Thief

The original version of Dungeons & Dragons did not have a thief class. It only had three classes: the Fighting Man, the Magic-User and the Cleric. They have expanded on their capabilities greatly over the years. Gary Gygax introduced the thief in the first supplement, Greyhawk, which has very little to do with the actual World of Greyhawk and a lot to do with the … Continue reading Day of the Thief

Armour Class in 3rd Edition – a first look

After entering in 129 Armour Classes from the SRD into my spreadsheet, I’d gotten as far as “G”, so I realised there were a *lot* of monsters in the core D&D 3E monster manual! However, it was about the same number of monsters I’d added as part of the Monstrous Compendium Annual, so I decided to create some charts from the information so far. It … Continue reading Armour Class in 3rd Edition – a first look

Thoughts on Epic D&D

I’m currently running one of my groups through E2: Kingdom of the Ghouls, and our first session of the adventure was quite a lot of fun. It helped that some of the more egregious Warlock and Cleric powers have been nerfed just recently, and I’m also using the updated damage codes for monsters. So, combats have been enjoyable. Conceptually the HPE series from Wizards works … Continue reading Thoughts on Epic D&D

Understanding Game Balance is Important

Balance… is tremendously important to any RPG. If you don’t think it is, then you don’t understand what balance is. It doesn’t help discussions that there are actually two types of balance with regard to playing RPG, both of which get confused for the other if the discussion isn’t precise enough or the idea isn’t understood well enough. To help everyone, here are the two … Continue reading Understanding Game Balance is Important

A history – of sorts – of my Greyhawk campaigns (part 1)

It began back in the late 80s, when I was invited to play in a AD&D campaign run by a fellow, Bruce, from a school I’d left and my brother still attended. Thinking back all these years now, I have no idea how it happened that we all lobbed together, but there we were – Bruce as DM, myself, my brother and one other playing … Continue reading A history – of sorts – of my Greyhawk campaigns (part 1)