D&D – Alice and the Dragon Turtle

I was making stuff up for the D&D session tonight. The PCs went to explore an abandoned pirate camp. (Why was it abandoned? They killed the pirates! ). Along the way, I inserted a part of Dungeonland, where the PCs had to deal with a hookah-smoking caterpillar. Later, we got back into the regular adventure, where the PCs got to try and “bribe” a dragon … Continue reading D&D – Alice and the Dragon Turtle

Does 4e sound more D&Dish to you than 3e did?

This is a post I first wrote for EN World, but it’s a bit bloggish, so I’m going to add it here as well (so my friends will see it, and I’m going to be able to find it again as well). Does 4e sound more D&Dish to you than 3e did? It’s perhaps a strange question, but there are a few things that I’m … Continue reading Does 4e sound more D&Dish to you than 3e did?

Friday gaming – Star Wars

Last Friday, I got to have my first session ever of Star Wars RPG: Saga edition. Cool. Of course, there were a few odd little things about how I ran it. First of all, I’m not actually really familiar with the rules yet. Trying to figure out Saga really gave me a glimpse of how a lot of the world deals with RPGs – they … Continue reading Friday gaming – Star Wars

More on D&D Character Roles

From the discussion on EN World, where I posted this: D&D has always been about having its major roles filled – particularly those of Fighter, Cleric and Magic-User. (If you check the early modules, there’s a lot of talk about balanced parties there). D&D 3E not only wants the four roles to be filled, it provided a bunch of other character options that couldn’t provide … Continue reading More on D&D Character Roles

Islands in the Wilderness

Rich Baker’s latest article, Points of Light, describes a form of the D&D campaign world that really hit the spot for me. It’s also apparently the default D&D world in 4e. Some may see this as the “Wild West” version of a D&D setting; or alternatively a “Dark Ages” mediaeval setting. Either way, it connects with me. Partly because it also evokes one of my … Continue reading Islands in the Wilderness

I really hate 5 foot wide corridors

I posted about this on EN World earlier today – I really, really hate 5′ wide corridors. Last session of Savage Tide was ruined by their overusage, as I think Craig, Rich and Bradford can attest. An entire dungeon of 5 ft corridors is not fun. It is especially not fun when you have a party of 6 PCs (not unknown in the D&D world). … Continue reading I really hate 5 foot wide corridors

Complete Champion

G’day, all! This new addition to the D&D “Complete” series is due out Real Soon Now(tm) – if I’m lucky, it’ll be out when I go down to Melbourne this weekend. There are excerpts on the Wizards site for those interested. Apparently there is a reserve feat that allows you to heal… 3 hp/level of the highest-level healing spell you have prepared. Wow. Cheers,Merric Continue reading Complete Champion

Dragon & Dungeon magazine delivery

I just received Dungeon #145, Dragon #353 and Dragon #354 in the mail. To say my delivery of these magazines is erratic somehow doesn’t fully encapsulate the experience. I haven’t actually *missed* an issue, but periodical delivery is not the best way of getting things on time, especially if you live in Australia. One reason I’m looking forward to the DI: I don’t have to … Continue reading Dragon & Dungeon magazine delivery

Savage Tide PCs

Well, I asked for the PCs my party would be playing tomorrow, and I got them. Oh, boy. LN Human Scout, CN Human Rogue (brother and sister)CG Human SwashbucklerNG Human RangerCG Human Cleric (Kord)LG Human Wizard This will likely be interesting. The more I see of Savage Tide, the more I like it. It exemplifies the type of D&D I like to DM: some roleplaying, … Continue reading Savage Tide PCs