The Reward Economy

There’s an interesting statement in the 2024 Dungeon Master’s Guide. “The Game is Not An Economy”. It goes on: “The rules of the game aren’t intended to model a realistic economy, and players who look for loopholes that let them generate infinite wealth using combinations of spells are exploiting the rules.” As I was considering this statement, and the fact that D&D 5E has been … Continue reading The Reward Economy

Wilderness Travel Redux

I’ve been running Empire of the Ghouls for the past few months, and one thing it has a lot of is wilderness travel. Like, a lot. “Road Trip: The Adventure.” And this brings me back to how difficult it is to run engaging wilderness travel in Dungeons & Dragons. This is a problem that goes back to the early days of the game. In The … Continue reading Wilderness Travel Redux

Things that surprised me in D&D 2024

We’ve been using the new rules for about three weeks now, ever since the beginning of my Empire of the Ghouls campaign. The physical rulebooks still haven’t arrived in Australia, so I’ve been looking up rules in various compendiums (Roll20, Beyond20) as they become relevant. Which means that I certainly haven’t read them all yet! But there are things that come up in play, and … Continue reading Things that surprised me in D&D 2024