Wilderness Travel Redux

I’ve been running Empire of the Ghouls for the past few months, and one thing it has a lot of is wilderness travel. Like, a lot. “Road Trip: The Adventure.” And this brings me back to how difficult it is to run engaging wilderness travel in Dungeons & Dragons. This is a problem that goes back to the early days of the game. In The … Continue reading Wilderness Travel Redux

Empire of the Ghouls, part 1

In the city of Zobeck, in the world of Midgard, trouble was brewing. It began, as many might expect, amongst the kobolds. And likely, there were gnomes involved as well. Despite years of supporting Kobold Press in their Kickstarters, I am quite unfamiliar with the world of Midgard, my players even more so. Following the underwhelming ending of Vecna: Eve of Ruin, I felt I … Continue reading Empire of the Ghouls, part 1

Days of Dungeons & Dragons 2024

The new “edition” of Dungeons & Dragons, which I guess I’m calling D&D 2024, has started landing. Except physical editions of the Player’s Handbook in Australia, which are somewhat delayed. As it’s been a long time since I’ve been in a gaming store, I’m not sure how long they’re delayed. Reports vary. (October 11?) But as a digital denizen these days, running D&D on Roll20 … Continue reading Days of Dungeons & Dragons 2024