5E Adventure Review: Missing Piece

Missing Piece is a short adventure for level 1 characters set at a wedding. Unfortunately for the festivities, the groom has been kidnapped! Obviously, the heroes must rescue him. It’s a great idea for an adventure. The play is very simple, with the characters gathering clues in the room from where the groom’s been abducted, then following the trail through some secret passages, until they … Continue reading 5E Adventure Review: Missing Piece

5E Adventure Review: Roots Run Deep

Roots Run Deep is an urban and wilderness adventure for level 1-4 characters, playable in about three to five hours. A corrupted knight has entered a town and killed a lot of the small creatures there, and the players must track him back to the dark forest that corrupted him and end the threat. This adventure, while not a D&D Adventurers League-legal adventure, is written … Continue reading 5E Adventure Review: Roots Run Deep

5E Adventure Review: The Fog of Solhaven

The Fog of Solhaven is a gothic-themed adventure for 4th or 5th level characters. It’s got a great concept, but it feels like it needs a little more development and certainly better editing. The plot is as follows: the characters arrive in Solhaven, a cursed town enshrouded in fog, in which strange monsters prowl. The characters meet two sisters who have an idea of how … Continue reading 5E Adventure Review: The Fog of Solhaven

5E Adventure Review: How the Kami Stole Snowtide

How the Kami Stole Snowtide is an adventure for level 6-8 characters. It uses a generic setting, although the title should give you a clue that a Japan-themed setting would work best. It’s an utterly charming adventure, and one I would recommend wholeheartedly, except it’s also frustratingly incomplete. It’s in the process of releasing under an instalment plan. Three of the parts are available as … Continue reading 5E Adventure Review: How the Kami Stole Snowtide

5E Adventure Review: Saving Silverbeard

I’ve rarely been as disappointed with a series of releases as I have with the Dreams of the Red Wizards adventures. When first announced, they were meant to be an adjunct to the D&D Adventurers League new program of “Seasonality”; a series of adventures serving as a new storyline running in addition to the regular season-based play, aimed primarily at higher-level characters. Then Seasonality was … Continue reading 5E Adventure Review: Saving Silverbeard

5E Adventure Review: Vormestrand’s Scroll

Vormestrand’s Scroll is a DDAL-legal adventure for level 1-2 characters set in the Forgotten Realms. It’s an unusual adventure, allowing up to four tables to co-operate to solve the situation together, making it one of the few multi-table D&D experiences available to everyone. The basic set-up is that Vormestrand, a retired adventurer turned brewer, is kidnapped and his brewery is set on fire. The bands … Continue reading 5E Adventure Review: Vormestrand’s Scroll

5E Adventure Review: Gate to the Unknown

Gate to the Unknown is the third in a Tier 1 trilogy set in the Moonshae Isles, but it feels and plays mostly as a stand-alone adventure, much to my delight. If you’ve followed my twitter account recently, you’ll know that I’ve become very disenchanted with tight trilogies of adventures as part of D&D Adventurers League play. I’m happiest when each adventure works as a … Continue reading 5E Adventure Review: Gate to the Unknown

D&D Encounter: The Vampire Crypt

This encounter can be used in any dungeon where you might find it amusing – probably level 5 or higher. I originally used it as part of a dungeon where the players were chasing a vampire. Unfortunately, the vampire had a couple of tricks up his sleeve… The Vampire Crypt Read or paraphrase the following to the players: A thirty-foot square stone chamber is behind … Continue reading D&D Encounter: The Vampire Crypt

History and Dungeons & Dragons

Almost everything you think you know about history is probably wrong (or at least staggeringly incomplete). At least, that’s the impression I’m getting as I spend more time learning about aspects of our history. Even if you know some of the bigger points – that there was a American Civil War, that there was a battle at Bull Run, and so forth – you’re probably … Continue reading History and Dungeons & Dragons

5E Adventure Review: The Day of the Devil

The Tier 1 adventures of Season 9 of the D&D Adventurers League conclude with M.T. Black’s The Day of the Devil, a little romp in Baldur’s Gate about cultists, murders and – gasp! – devils! The adventure has a 2+2 structure, that is, a two-hour adventure with two one-hour bonus objectives, and comes as close as any adventure I’ve run to presenting this satisfactorily. It … Continue reading 5E Adventure Review: The Day of the Devil