On the Importance of Clarity

It’s tricky writing adventures that are easy to prepare. M. T. Black recently posted on Twitter that he wanted to allow DMs to prepare DDAL09-04 in as little as 15 minutes. While most DMs should spend an hour or more prepping a four-hour adventure before they run it, the reality of running adventures in a convention or store setting often means that the DM is … Continue reading On the Importance of Clarity

5E Adventure Review: Precious Cargo

Precious Cargo is a four-hour adventure set in the Moonshae Isles for characters level 1 to 4. It is a DDAL-legal adventure produced by Baldman Games. In the adventure, the characters are asked to help deal with fey bandits active on the High King’s Road. After repulsing the initial attack, the characters travel into the nearby forest, where they must face the hag responsible for … Continue reading 5E Adventure Review: Precious Cargo

5E Adventure Review: Rise of the Sea Dragon

Rise of the Sea Dragon is a sea-based adventure set in the Forgotten Realms for level 5-10 characters, taking two to four hours to play. The adventure begins with the characters’ ship being wrecked by an attack from some monster, and – upon being rescued – seeking the identity of that monster so they can stop it from further preying on the ships of the … Continue reading 5E Adventure Review: Rise of the Sea Dragon

5E Adventure Review: Saving Silverbeard

I’ve rarely been as disappointed with a series of releases as I have with the Dreams of the Red Wizards adventures. When first announced, they were meant to be an adjunct to the D&D Adventurers League new program of “Seasonality”; a series of adventures serving as a new storyline running in addition to the regular season-based play, aimed primarily at higher-level characters. Then Seasonality was … Continue reading 5E Adventure Review: Saving Silverbeard

5E Adventure Review: Vormestrand’s Scroll

Vormestrand’s Scroll is a DDAL-legal adventure for level 1-2 characters set in the Forgotten Realms. It’s an unusual adventure, allowing up to four tables to co-operate to solve the situation together, making it one of the few multi-table D&D experiences available to everyone. The basic set-up is that Vormestrand, a retired adventurer turned brewer, is kidnapped and his brewery is set on fire. The bands … Continue reading 5E Adventure Review: Vormestrand’s Scroll

5E Adventure Review: Gate to the Unknown

Gate to the Unknown is the third in a Tier 1 trilogy set in the Moonshae Isles, but it feels and plays mostly as a stand-alone adventure, much to my delight. If you’ve followed my twitter account recently, you’ll know that I’ve become very disenchanted with tight trilogies of adventures as part of D&D Adventurers League play. I’m happiest when each adventure works as a … Continue reading 5E Adventure Review: Gate to the Unknown

5E Adventure Review: Dead Canaries

Dead Canaries is a DDAL-legal CCC adventure for level 11-16 characters, in which the characters must reintegrate the mind of a wizard who has gone slightly mad as a result of meddling with “tar stones”, magical rocks first seen in the first of this trilogy, Weakness of Rock. The adventure mostly stands alone, and you can play it without the others of the trilogy and … Continue reading 5E Adventure Review: Dead Canaries

5E Adventure Review: Weakness of Rock

Weakness of Rock is a DDAL-legal adventure for level 11-16 characters set in Hulburg, a mining town on the north of the Moonsea. As with many of the towns in this region, it’s rebuilding after several disasters befell it, and the trouble it’s currently facing comes from below. The initial situation is that three miners have fallen into comas after mining some of the magical … Continue reading 5E Adventure Review: Weakness of Rock

5E Adventure Review – The Lost Sanctum

The Lost Sanctum is a four-hour adventure for level 5-10 characters by Paige Leitman and Ben Heisler set in Elmwood, a small town on the edge of the Moonsea, which is recovering after the detonation of a devastation orb. It is part two of a trilogy; I haven’t run part one, but part two stands very well on its own. It’s also an excellent adventure … Continue reading 5E Adventure Review – The Lost Sanctum

5E Adventure Review: The Only Way to be Sure

The Only Way to be Sure is a DDAL-legal adventure for level 5-10 characters written by Jason Panella and Jim Parkin that draws a lot of inspiration from the Alien franchise. The plot revolves around a crashed mind flayer spelljammer; the surviving pilot has enslaved a local village and is using them in various experiments. The adventurers need to discover this and free the surviving … Continue reading 5E Adventure Review: The Only Way to be Sure