Category Archives: D&D Basic

D&D Basic Review – B6: The Veiled Society

Released in 1984, B6: The Veiled Society is an innovative adventure. Its designer, David “Zeb” Cook, had already made several contributions to the D&D adventure line: Slave Pits of the Undercity, The Isle of Dread, Dwellers of the Forbidden City, … Continue reading

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D&D Basic Review: X6 Quagmire!

There are D&D adventures I am intimately familiar with. I3 Pharaoh is one of those. It’s an adventure I’ve read many, many times, and DMed on two separate occasions. Other adventures I have known only through their product code. X6 … Continue reading

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D&D Basic Review – X1 The Isle of Dread

When I was younger, I wasn’t that impressed with The Isle of Dread. I purchased it as part of my Expert D&D set, and although the idea of going to an island inhabited with dinosaurs sounded pretty fun, the actual … Continue reading

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Sale of D&D pdfs at DriveThruRPG!

Until February 22nd, 2015, there’s a sale of Wizards’ D&D pdfs at DriveThruRPG. The discounts are variable – The World of Greyhawk Fantasy Setting (AD&D 1E) is $8.49, down from $9.99, while the D&D Rules Cyclopedia (D&D Basic) is $4.99, … Continue reading

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Basic D&D Adventure Review – B1: In Search of the Unknown

B1: In Search of the Unknown was written in 1978. This makes it one of the earliest adventures for Dungeons & Dragons. Mike Carr was the author, and the adventure was included in the first printings of the Basic Dungeons … Continue reading

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OSR Review: Starter Adventures

There seems to be a trend starting of Old School products advertising themselves for D&D 5E on DriveThruRPG despite the author spending no time to familiarise themselves with the 5E rules or, indeed, even offering any 5E-compatible rules. Starter Adventures, … Continue reading

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A Primer on Combat in the new Dungeons & Dragons

For those players who haven’t been involved in the D&D playtest and are coming to the new rules with knowledge of earlier systems, it’s probably worth discussing how the system works. As with 3E and 4E, the new combat system … Continue reading

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Basic D&D: Changes to Conditions

The new edition of Dungeons & Dragons continues the trend of having a list of Conditions that can befall characters and monsters. Conditions provide a useful shorthand for the game, allowing the designers to create spells, powers and rules that … Continue reading

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Basic Dungeons & Dragons: Combat changes

If, like me, you’ve been happily playing with the interim Dungeons & Dragons rules included in the recent Scourge of the Sword Coast, Ghosts of Dragonspear Castle and Dead in Thay adventures – or with the public playtest that those … Continue reading

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Initiative in Basic D&D

As previously related, early forms of D&D had trouble clearly describing an initiative system. Original D&D used the Chainmail initiative system, and other versions or clarifications were proposed in Eldritch Wizardry, The Strategic Review and The Dragon. As the Eldritch … Continue reading

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