The Future of D&D Encounters and the Adventurer’s League

We’re moving towards the release of the new edition of Dungeons & Dragons as well as the Organised Play offerings supporting the game. I couldn’t be more excited about D&D, but there are many aspects of what’s going on with Organised Play – otherwise known as the D&D Adventurer’s League – that concern me greatly. The objective of Organised Play is, ultimately, to build the … Continue reading The Future of D&D Encounters and the Adventurer’s League

D&D Encounters: Dead in Thay sessions 9 & 10

This season of D&D Encounters is now hurrying towards its conclusion: the next session we run will be the last! Session 9 saw us somewhat down on numbers, with only(!) 20 people turning up, but Session 10, which coincided with the release of the D&D Starter Set saw us reach a high of 27 people. As this session also had one of our DMs absent … Continue reading D&D Encounters: Dead in Thay sessions 9 & 10

D&D Encounters: Dead in Thay, session 8

We had our largest numbers ever in D&D Encounters for this session: 1 Co-ordinator, 3 DMs and 20 players for a total of 24 participants! We debated whether we wanted to split into four tables or not – I would have DMed if necessary – but we decided to just have a couple of tables where there were seven players. It seemed to go fine, … Continue reading D&D Encounters: Dead in Thay, session 8

D&D Encounters: Dead in Thay, session 7

We had a new record for participants this week: 22 people were playing in our Dead in Thay session – 18 people playing at tables, 3 DMs, and one co-ordinator (me). It was nice to get back to co-ordinating between the tables, especially because, as the season progresses, I’m enabling more and more interaction between the groups. This was quite apparent in this scenario, as … Continue reading D&D Encounters: Dead in Thay, session 7

D&D Encounters: Dead in Thay – Half-Time update

The D&D Encounters seasons Dead in Thay has now been running for six sessions at Goodgames Ballarat. It’s been a wildly successful season for us, with numbers consistently around 20. The last session saw one of our DMs ill and unable to make it, so I had to step in and run the game instead of co-ordinating, but we still had 21 people participating: three … Continue reading D&D Encounters: Dead in Thay – Half-Time update

D&D Basic announcement – A more Adventures-orientated D&D?

If you haven’t seen the latest Legends & Lore article, it would be a good idea to go and read it now. As we suspected, Wizards of the Coast are releasing a free version of D&D, which they’re calling Basic D&D. It will be distributed in a free PDF, which initially will only have the rules for character creation, but eventually will expand to allow … Continue reading D&D Basic announcement – A more Adventures-orientated D&D?

D&D Encounters: Dead in Thay – Session 2

The second session of Dead in Thay at Goodgames Ballarat once again had 21 people attending – 17 players, 3 DMs and me as the co-ordinating DM. This session saw the player enter the Doomvault proper, each group taking one section of the dungeon and exploring it. We began with everyone together, waking up after the explosion of the Bloodgate in the last session. The … Continue reading D&D Encounters: Dead in Thay – Session 2

Dungeons & Dragons Adventurers League announced

Well, I didn’t see that coming as the next announcement – or so soon – but it must be said that Organised Play is near and dear to me. I’ve been participating in one form of Organised Play or another for the last decade, with my participation being quite a bit more in the last three years as the D&D Encounters programs have run. For … Continue reading Dungeons & Dragons Adventurers League announced

D&D Encounters: Dead in Thay – Session 1

This report is a little late – apologies for that. Illness and general business have kept me from writing it before now. Running launch events can be a stressful experience. Running them at the same time as a stupidly popular Yu-Gi-Oh! tournament with about 16 people in it is tricky. Running a Launch Event with 17 players, 3 DM and one Co-ordinator where everyone is … Continue reading D&D Encounters: Dead in Thay – Session 1

D&D Encounters: Scourge of the Sword Coast finale

Due to our scheduling, this was the final session of Scourge of the Sword Coast before the Dead in Thay launch weekend on the 10th of May. It also turned out to be the second-most well-attended session, with three brand new players turning up; I handed them some of the pregenerated characters I’ve created for this season. They’ll make new characters for next week’s event. … Continue reading D&D Encounters: Scourge of the Sword Coast finale