A Primer on Combat in the new Dungeons & Dragons

For those players who haven’t been involved in the D&D playtest and are coming to the new rules with knowledge of earlier systems, it’s probably worth discussing how the system works. As with 3E and 4E, the new combat system uses Cyclical Initiative. At the beginning of the combat, each combatant makes a Dexterity check and then everyone acts in that order, from highest check to … Continue reading A Primer on Combat in the new Dungeons & Dragons

Basic D&D: Changes to Conditions

The new edition of Dungeons & Dragons continues the trend of having a list of Conditions that can befall characters and monsters. Conditions provide a useful shorthand for the game, allowing the designers to create spells, powers and rules that share a common language. The list of conditions in 3E and Pathfinder is quite long, but the list was pared back in 4E, and the … Continue reading Basic D&D: Changes to Conditions

Basic Dungeons & Dragons: Combat changes

If, like me, you’ve been happily playing with the interim Dungeons & Dragons rules included in the recent Scourge of the Sword Coast, Ghosts of Dragonspear Castle and Dead in Thay adventures – or with the public playtest that those rules are drawn from – you are probably wondering what has changed. What do I need to know as I adapt to the new version … Continue reading Basic Dungeons & Dragons: Combat changes

D&D Encounters: Dead in Thay, session 8

We had our largest numbers ever in D&D Encounters for this session: 1 Co-ordinator, 3 DMs and 20 players for a total of 24 participants! We debated whether we wanted to split into four tables or not – I would have DMed if necessary – but we decided to just have a couple of tables where there were seven players. It seemed to go fine, … Continue reading D&D Encounters: Dead in Thay, session 8

Changes from the D&D Playtest: Starter Set Spells

A few pages from the Starter Set have been posted online by people who have been sent the set early, and there are a few notable changes. I’m not planning to analyse every little thing that has changed since the Interim Rules Document, but there are a few highlights that are worth noting. In particular, the Cure Wounds spell has changed from 2d8 healing per … Continue reading Changes from the D&D Playtest: Starter Set Spells

Initiative in AD&D 2nd Edition

It is probably fair to say that the main line of D&D development never had a coherent initiative system until AD&D 2nd Edition came along in 1989. Gary Gygax was many things, but a writer of clear, unambiguous combat rules was not one of them. The systems in the various versions of Basic D&D were used by many as the basis of how to run … Continue reading Initiative in AD&D 2nd Edition

Changes from the D&D Playtest: More Starter Fighter changes

With the posting of the archer build of the Fighter with a Folk Hero background, we’ve learned… not that much more. Folk Hero: This is a new background, which gives the Rustic Hospitality trait. Skills? Certainly Animal Handling and perhaps Survival. Fighting Style: Archery: The bonus to attack has changed to +2, up from +1. No Mount proficiency? Does the Vehicles (Land) proficiency include riding … Continue reading Changes from the D&D Playtest: More Starter Fighter changes

Basic D&D PDF to include How to Play and Character Creation

Mike Mearls has tweeted that the Basic D&D PDF to be released on Thursday, 3rd July will include the “Core Rules” in addition to the character creation material – that is, it will have Combat, Exploration, Spells and the other material you need to run the game. Other DM-specific material you need to create adventures, in particular, monsters, will be in a later update when … Continue reading Basic D&D PDF to include How to Play and Character Creation

Changes from the D&D Playtest: The Starter Set Rogue

Copies of the Starter Set have begun to arrive in Canada early. (Very early – about three weeks so). As a result, we now are able to look at the final character sheets in the set… Here’s a run-through of what has changed for the Rogue from the Interim Rules Supplement in Dead in Thay. Hit Dice: This is a big one. The Rogue now … Continue reading Changes from the D&D Playtest: The Starter Set Rogue