Category Archives: D&D

Monsters can be Friends, Too! Monster Reactions

One of the rules I never quite understood in the Basic Dungeons & Dragons set of 1981 was the Monster Reaction table. The basic idea was when you encountered a group of monsters, you’d follow the following sequence: Roll 2d6 … Continue reading

Posted in D&D, D&D 5E, Design, Play Advice | 1 Comment

Morale: When Monsters Run

Monsters are people too! They want to go home at the end of the day, settle down with their loved ones, and count their treasure. They certainly don’t want to be killed by adventurers who just happen across them when … Continue reading

Posted in D&D 5E, Design, Play Advice | 5 Comments

The Very Basics of Running Dungeons & Dragons Combat

You’re DMing your very first game of Dungeons & Dragons. Your players enter a cave and see four kobolds. The kobolds rush forward and attack… …and the players look at you expectantly. What do you do? Here’s a few notes … Continue reading

Posted in D&D 5E, Play Advice | 10 Comments

A few thoughts on running Dungeons & Dragons

I first tried being a Dungeon Master over 30 years ago. I was horrid. This is a common experience. It probably would have helped if I’d been older than twelve, but, even so, your first experience of running a game … Continue reading

Posted in D&D, Play Advice | 2 Comments

5E Adventure Review: Doorway to Darkness

Doorway to Darkness, an adventure for four 2nd-level characters by James Desborough and M.T. Black, takes a solid idea – a mine being overrun by zombies – and adds enough unusual features to it to provide interest and entertainment. It’s … Continue reading

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5E Adventure Review: Killer Kobolds

Tony Petrecca’s Killer Kobolds is an adventure for 8th-12th level characters. Yes, you read that right: A high-level adventure featuring kobolds. It’s also a beautifully-constructed adventure. Deriving from events in Tony’s home game, we get to see what Defence in Depth … Continue reading

Posted in D&D 5E, Review | 1 Comment

Dungeons & Dragons Tips: Know Your Character’s Abilities

Playing Dungeons & Dragons well requires several skills. You don’t need to be great in all of them, but it helps to have some familiarity with all of them. For parts of the game like role-playing and exploration, you get … Continue reading

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On Collecting Miniatures

You will occasionally see people like me banging on about all the miniatures we have and how they really, really enhance our Dungeons & Dragons experiences. Then you look at your own collection of three miniatures and a bunch of … Continue reading

Posted in D&D, Play Advice | 3 Comments

D&D Adventurers League checklist update

Just a note that I’ve updated my checklist of D&D Adventurers League adventures to include new Author-Only adventures and Con-Created Content. It’s available on the DMs Guild. It lists each of the D&D adventures that can be played in the … Continue reading

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To Miniature, or not To Miniature

My friend Teos Abadia recently made fun of me for not opening a bunch of D&D Miniatures boxes that have been sitting on my shelf for the past six months or so. They’re still not open, and I’ve just put … Continue reading

Posted in D&D, D&D 5E, Play Advice | 3 Comments