Category Archives: D&D

5E Adventure Review: Thralls of Zuggtmoy

Thralls of Zuggtmoy is a 5E adventure originally released in three parts and finally as a consolidated document on the DMs Guild. This is an adventure that shares a format with the D&D Adventurers League adventures and, though it isn’t … Continue reading

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AD&D Adventure Review – DL4 Dragons of Desolation

The First Book of the Dragonlance adventures concluded in 1984 with Dragons of Desolation. In this adventure, the heroes guide the refugees of Pax Tharkas into the dwarven city of Thorbardin, and then have to persuade the dwarven council to … Continue reading

Posted in AD&D, D&D, Review | 3 Comments

The Total Party Kill I Remember Best

I occasionally think of myself as a “Killer DM” – you’ll find it on my profile at RPG Geek, for instance. However, when you get down to it, I don’t kill that many player characters. The fact is, I’m far … Continue reading

Posted in D&D, D&D 3E, D&D 5E, Play Advice | 3 Comments

Greyhawk Initiative: Another Look

Mike Mearls’ “Greyhawk” Initiative system has provided a welcome shake-up in the consideration of the Dungeons & Dragons rule system. It’s a completely optional system, and one that seeks to provide a little more unpredictability and tension into combat by … Continue reading

Posted in D&D, D&D 5E, Design | 4 Comments

Original Dungeons & Dragons: The Magic-User

I recently ran a set of three short sessions using the original Dungeons & Dragons rules. I tried as much as possible to keep to the rules as presented in the original three booklets (plus Chainmail), without introducing any of … Continue reading

Posted in D&D, Design | 6 Comments

Running the Sunless Citadel: The Grove Level

While the upper level of The Sunless Citadel presents a typical dungeon-delving experience, the lower level shifts gears into one of horror. The concept of evil plant-creatures is already creepy, and the body horror of the transformation of Sir Braford … Continue reading

Posted in D&D 5E, Play Advice, Tales of the Yawning Portal | 5 Comments

The Joys and Horrors of Passive Perception

In the beginning, when a party of adventurers encountered a group of monsters, both sides rolled a six-sided die. If a side rolled a 1 or 2, that side was surprised and had to stand by while the opposing side … Continue reading

Posted in D&D, D&D 5E, Design, Play Advice | 13 Comments

More on Improvising Sessions

At my current point in life, I’m finding myself extremely busy with work and with running Dungeons & Dragons, but with very little time to set aside to preparing adventures (or writing reviews or blog posts). I steal what time … Continue reading

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5E Adventure Review: Resurgence

Resurgence is the third part of the first Hillsfar trilogy from Baldman Games, playable as part of the D&D Adventurers League. It is a curious adventure, which while being perfectly adequate, doesn’t quite manage to hit any heights. Its chief … Continue reading

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On Introductory Adventures

My first real experience with a DM was with the adventure Keep on the Borderlands, a classic adventure that many, many players had as their first adventure since it was published with the introductory Basic D&D rules for about a … Continue reading

Posted in D&D 5E, D&D Basic, Design, Play Advice | 3 Comments