Your Own Dungeons & Dragons

You’re playing Dungeons & Dragons the right way. Unless you aren’t. What’s the right way? Well, the best indication is that you’re enjoying it, and your friends are coming back each session, eager to play more with you. That’s really the only metric we have. Every bit of advice we have on the game comes from someone’s own experiences, and what makes it so hard … Continue reading Your Own Dungeons & Dragons

The Shattered Obelisk, session 12

We played this session of The Shattered Obelisk on Monday, January 15, 2024, the first session after a long break. Vel’rali was back, and Nymia’s player had chosen to create a new character – Killin, a NG earth genasi paladin (Oath of Ancients) following Mielikki. Syzoth and Jake the rogue henchman made up the rest of the group to rescue Simeon, Nymia, and the others. … Continue reading The Shattered Obelisk, session 12

D&D Procedures: Monster Encounters

In B/X Dungeons & Dragons, the structure for an encounter with monsters goes like this: Similar procedures were used in other early editions, and elements of them appear in later editions as well. Incidentally, I’m using “monsters” in the old sense, when a “monster” is anyone the character meet, friend or foe. Let’s break down some of the aspects of this structure. Encounter Distance All … Continue reading D&D Procedures: Monster Encounters

Adventures in Greyhawk: The Plains of the Paynims

On Friday, February 2, 2024, we got together to play the latest session of our World of Greyhawk campaign. Characters are around 10th level at this stage, and in the previous session, they’d obtained the Staff of Xan-Yae, which when taken to her holy shrine far to the west would allow the goddess to protect the Paynims against the great horde coming towards it. And, … Continue reading Adventures in Greyhawk: The Plains of the Paynims

The Shattered Obelisk, session 11

We played our eleventh session of The Shattered Obelisk on Monday, December 18, 2023. During our last session, the group had fared very poorly in their first expedition into Zorzula’s Rest (part of Chapter 5). Simeon, the fighter of the group, had been captured. And for this session, one of our players couldn’t make it. I typically play Simeon as an NPC, so that just … Continue reading The Shattered Obelisk, session 11

Memories of Greyhawk Campaigns Past: Slavelords

Of the classic Dungeons & Dragons campaigns of the early AD&D era, we talk about three: Temple of Elemental Evil, Scourge of the Slavelords, and Queen of the Spiders. All three were collected into three supermodules, and it had been our original plan to play through all of then and then go to the Bloodstone Pass series. Now, we finally got to the second of … Continue reading Memories of Greyhawk Campaigns Past: Slavelords

The Shattered Obelisk, session 10

We played our tenth session of The Shattered Obelisk on Monday, December 11, 2023. This was our first session comprised entirely of new material, as we continued through Chapter 5: Paths of Peril. The party had found a long tunnel leading away from Phandalin that some of the goblins had used to flee, but they quickly abandoned their idea of following the tunnel when I … Continue reading The Shattered Obelisk, session 10

Classic D&D Review: Death’s Ride

The second Companion Game adventure, CM2 Death’s Ride was released in 1984. Designed for level 15-20 adventurers, Garry Spiegle had a tough assignment. At this point, these were the highest levels of the game for which anyone had designed an adventure. Only Douglas Niles, with his level 15 and greater CM1 Test of the Warlords had written a similarly levelled adventure. And this was a … Continue reading Classic D&D Review: Death’s Ride

D&D Procedures: Doors

In Dungeons & Dragons, there are dungeons. And in those dungeons are doors. Doors were tremendously important in Classic D&D (the term I’ll use to describe the original, B/X and AD&D versions of the game), and I have a few thoughts I’d like to share with you about them, and how you can use them well. The basic purpose of a door is to divide … Continue reading D&D Procedures: Doors