Why is Dungeons & Dragons like a PlayStation?

I have recently seen some discussion about the confused messaging Wizards of the Coast is giving about its One D&D project. You know, the new core rulebooks it is releasing in 2024, marking the 50th anniversary of the game. The rules we are currently playtesting? (Or avoiding playtesting). And it occurred to me that the compatibility between editions of the game is not entirely dissimilar … Continue reading Why is Dungeons & Dragons like a PlayStation?

What do you Release at the End of an Edition?

I recently saw a commentator on 5E be very disappointed at the character options in Bigby Presents: Glory of the Giants. And it made me think: What do you release when an edition is ending and the new one is soon releasing? Funnily enough, it’s not something that has come up that many times in the history of Dungeons & Dragons. When OD&D transitioned into … Continue reading What do you Release at the End of an Edition?

D&D Playtest Unthoughts

How many people are actually playtesting the new D&D rules? One of the weird things about the process is that, for many people, perhaps even most people, the old rules work just fine. So, the impetus of throwing a changing set of playtest rules into their games is not the most appealing. It’s a completely different state of affairs than with the D&D Next playtest, … Continue reading D&D Playtest Unthoughts

The New Dungeons & Dragons Playtest

As I write this, it is the 19th of August, 2022, and I’ve just become aware of the new Playtest for Dungeons & Dragons. While Wizards are code-naming it “D&D One”, let’s call it what it is – Dungeons & Dragons 6th edition. While they say it will be backwards compatible with the current edition (5th edition), I’m betting that it’ll be about as compatible … Continue reading The New Dungeons & Dragons Playtest