Hide in 6E playtest – How not to word something

Just a quick note: I really hate poor rules writing. I’m okay with rules that are intentionally left vague so the DM can fill in the blanks. I am not okay with rules that are contradictory. Here is the text of the new Hide action from the October playtest package (Expert Classes): With the Hide Action, you try to conceal yourself. To do so, you … Continue reading Hide in 6E playtest – How not to word something

The New Dungeons & Dragons Playtest

As I write this, it is the 19th of August, 2022, and I’ve just become aware of the new Playtest for Dungeons & Dragons. While Wizards are code-naming it “D&D One”, let’s call it what it is – Dungeons & Dragons 6th edition. While they say it will be backwards compatible with the current edition (5th edition), I’m betting that it’ll be about as compatible … Continue reading The New Dungeons & Dragons Playtest

Home Encounters vs Published Encounters

When you’re designing an encounter for use in your home game, you probably not putting down everything about it on paper. Some you will improvise at the table, other pieces you’ve already decided but live in your head rather than in any written form. Getting that head space into a publishable form? That takes more words than you might expect. It does, however, depend on … Continue reading Home Encounters vs Published Encounters

AD&D Review: The Village of Hommlet

Gary Gygax designed Dungeon Module T1: The Village of Hommlet as a part of his World of Greyhawk campaign. It was an area to accommodate the new players and characters that were joining the game. Nearby was the fearsome (and ruined) Temple of Elemental Evil, but – as it happened – the players in that campaign were too frightened to go anywhere near the place. Instead, … Continue reading AD&D Review: The Village of Hommlet

A Sense of History

I have been spending a lot of time listening to podcasts and reading books on history over the past couple of years. The history of revolutions. The history of Rome. The history of the late medieval period in Europe and the transition to the modern world. The study of the Late Middle Ages is of particular interest to me because of Dungeons & Dragons and … Continue reading A Sense of History

5E Supplement Review: Secrets of the Drowgar

Secrets of the Drowgar is a 28-page PDF supplement available on the DMs Guild that introduces a new playable race to the game: the Drowgar. What is a Drowgar? It is what you get when a Drow and a Duergar love each other very much. The trouble with introducing any new race into the Dungeons & Dragons game is that not only do you have … Continue reading 5E Supplement Review: Secrets of the Drowgar