First Impressions of Marco Polo II: In the Service of the Khan

Due to a lack of power in the winter – using primarily solar power has its drawbacks – I have not been able to play board games with friends as often as I would like. In better days, this would not have been a problem, but we are in lockdown, as we have been for six long months, and I cannot see my friends except … Continue reading First Impressions of Marco Polo II: In the Service of the Khan

5E Supplement Review: Bigby’s Handbook of Creative Spell Use

Bigby’s Handbook of Creative Spell Use is a 76-page supplement that describes techniques of using and combining spells to get more out of them than might initially be apparent. The supplement uses the landscape format, to the joy of some of my friends, and presents 50 spell-casting combinations. They range from gloriously off-the-wall and brilliant, to mundane and obvious, and there are a few hopelessly … Continue reading 5E Supplement Review: Bigby’s Handbook of Creative Spell Use

A Look at Exploring Eberron, part 4: Uncharted Domains

Exploring Eberron is the new 240+ page sourcebook from Keith Baker (and company) that expands on Eberron lore, now available on the DMs Guild as a PDF or Print-on-Demand hardcover. This article is one of a series looking at the contents of the book. I am uncomfortable with calling it a “review” as I have not used the material in play; instead, these are my … Continue reading A Look at Exploring Eberron, part 4: Uncharted Domains

5E Adventure Review: Death at Black Marble Quarry

Death at Black Marble Quarry is a one-session adventure for level 5 characters. The characters must investigate a quarry where the miners (quarrymen?) have uncovered an ancient temple. Unfortunately for the workers, this let loose the undead trapped within, and the quarry workers were all killed. Enter the PCs – they need to enter the quarry, explore the old temple, and end the threat. There … Continue reading 5E Adventure Review: Death at Black Marble Quarry

A Look at Exploring Eberron, part 3: Faiths

Exploring Eberron is the new 240+ page sourcebook from Keith Baker (and company) that expands on Eberron lore, now available on the DMs Guild as a PDF or Print-on-Demand hardcover. This article is one of a series looking at the contents of the book. It is too soon to call it a proper review; instead, it is my first impressions of the product. So far, … Continue reading A Look at Exploring Eberron, part 3: Faiths

A look at Exploring Eberron, part 2: Races

Exploring Eberron, the new book by Keith Baker (and others) is now out. I am looking at a review copy of the book and writing a not-a-review of the book. Why not a review? Well, because I have not had a chance to use it in play. I might feel sort-of-confident to assess adventures before I run them, but I am a little more cautious … Continue reading A look at Exploring Eberron, part 2: Races

A Look at Exploring Eberron, part 1

Wizards of the Coast first released the world of Eberron in June 2004, with the Eberron Campaign Setting. Sixteen years later, its creator, Keith Baker, is still creating material for the world, with the latest product due on the DMs Guild shortly. That book is Exploring Eberron, over 240 pages further detailing the world. And there is a lot of material to explore. Even though … Continue reading A Look at Exploring Eberron, part 1

5E Adventure Review: The Folly of Sneaky Simon

I don’t like the Season 8 format. This explains some of my problems with The Folly of Sneaky Simon, a DDAL-legal adventure for Tier 1 characters set in the Border Kingdoms. The material is always struggling against the format. I have seen very few scenarios that handle its limitations well. The Call to Action is a good example of where things falter. The text describes … Continue reading 5E Adventure Review: The Folly of Sneaky Simon

5E Supplement Review: Encounters in Theros

Encounters in Theros is a supplement from the Guild Adepts that supports the recent setting hardcover, Mystic Odysseys of Theros. The setting was designed for the Magic: the Gathering game and is based on Greek mythology, although it does many things differently. It is not a literal translation of Greece, although some elements are in common. The supplement offers 74 short encounters that could be … Continue reading 5E Supplement Review: Encounters in Theros

5E Adventure Review: Shadows of Rith Keep

Shadows of Rith Keep is a two-hour, Tier 1 adventure set in the Borderlands of the Forgotten Realms. Released as part of the D&D Adventurers League’s CCC program, it sees the characters on a mission to rid the eponymous keep of undead. The adventure features two bonus one-hour objectives, one that sends the characters to deal with a young dragon in the area, the other … Continue reading 5E Adventure Review: Shadows of Rith Keep