A Look at Initiative Systems in Dungeons & Dragons
Combat in Dungeons & Dragons is not particularly realistic. Its mechanics exist to make a good game rather than accurately relate what would happen in a real fight. The current initiative system can be described as a cyclical system. At the beginning of each combat, an initiative roll is made (a Dexterity check) by each combatant. The combatants are then ordered from highest roll to … Continue reading A Look at Initiative Systems in Dungeons & Dragons