Legacy of the Crystal Shard – Launch Event preview

This weekend is the Launch Event for Legacy of the Crystal Shard, the latest season of D&D Encounters, and also the latest adventure release from Wizards of the Coast. As with Murder in Baldur's Gate, this is an adventure for 1st-3rd level characters that supports three editions: 3.5E, 4E and Next. The adventure proper has no stats in it, instead they're given in downloadable files … Continue reading Legacy of the Crystal Shard – Launch Event preview

Men of Iron session report – Poitiers

In September, 1356, the armies of France and England once more faced off on French soil. Led by Edward, Prince of Wales (the Black Prince of later writers), the English army were delayed by a river when the French caught up to them. What to do? Edward found a good place to defend – a hill with thorny hedges and on which he dug ditches … Continue reading Men of Iron session report – Poitiers

Review of EX1: Dungeonland

While Tracy Hickman was ushering in the new style of D&D adventures, Gary Gygax was still producing adventures of the whimsical, fun-house dungeon tradition. EX1: Dungeonland was originally a sub-level of the Castle Greyhawk dungeons in Gygax’s original campaign, but, with the rest of Castle Greyhawk lacking, was released on its own to be inserted into campaigns as the individual DM saw fit. As the … Continue reading Review of EX1: Dungeonland

Review of I5: Lost Tomb of Martek

The Desert of Desolation trilogy ends with the Lost Tomb of Martek. In it, our heroes need to find the tomb of the legendary wizard Martek in order to finally defeat the evil efreeti that has been ravaging the land. It's a suitably epic climax to the series, but it doesn't quite come off. Tracy Hickman had done a good job of incorporating both his … Continue reading Review of I5: Lost Tomb of Martek

Review of Scoundrels of Skullport

Lords of Waterdeep is a really good game. Caylus meets Ticket to Ride. Two of the best parts of Caylus, the worker placement and the ability to construct buildings for more actions and a varied board, are married with the “ticket” mechanism, which provides structure to the game and allows new players to quickly pick up the flow of the game. And now it has … Continue reading Review of Scoundrels of Skullport

Murder in Baldur’s Gate – The Lumber Affair

Only four players were at my table this week for Murder in Baldur's Gate: Lee was back, but Harry and Rich had other commitments. Paul's 4E table had five players. We were playing through Stage 4 of the adventure; this stage is fairly light on actual incident involving the players. The two major events were Rilsa Rael manoeuvring the garbage collectors to go on strike, … Continue reading Murder in Baldur’s Gate – The Lumber Affair

Murder in Baldur’s Gate – The Hands of Fate

I began this session of Murder in Baldur’s Gate began with some material from the previous stage; members of the Flaming Fist harassing workmen from the Outer City. Jonas Valerian (Tim) had been in the Lower City causing trouble and so witnessed this; he and his friends persuaded the Flaming Fist to back off. This earned them a summons from Ulder Ravengard, who was impressed … Continue reading Murder in Baldur’s Gate – The Hands of Fate

Murder in Baldur’s Gate – Unrest Rising

The fourth session of Murder in Baldur's Gate saw my D&D Next table having eight players whilst Paul's 4E table had five players. I would have much preferred to have fewer players, but I wasn't willing to turn people away. Thankfully, I'm not unused to running such large tables – the last year of my AD&D campaign has made me quite familiar with those numbers … Continue reading Murder in Baldur’s Gate – Unrest Rising

Ultimate Campaign – Character Backgrounds

An explanatory note: Ultimate Campaign is a relatively recent release from Paizo Publishing for their Pathfinder Game, a 256-page hardcover book. It's not the first supplement to the system they've done, but I personally think it's the most significant, as it really extends the system into areas that most Fantasy RPGs often don't cover, or don't cover well. This makes it particularly interesting, as it … Continue reading Ultimate Campaign – Character Backgrounds

A funhouse dungeon session in my AD&D Viking campaign

We returned to my AD&D campaign last Saturday after a break of four weeks. In some ways, the break was even longer because I’ve run a lot of session for the new players recently; this was the first session where Paul and Jesse were able to play their high-level characters, which are 7th and 9th level respectively. The rest of the group ranged from 3rd … Continue reading A funhouse dungeon session in my AD&D Viking campaign