Advanced Player’s Guide

XRP has just released Mouseferatu’s Advanced Player’s Guide for 4e. It’s available as a PDF file for only us$12 (so less than $15 australian). 110 pages, and it contains the following: New Races: Earth Gnome, Orc Blooded, Shire Halfling (or Gnome, Half-Orc and Hobbit) New Classes: Martial Artist, Nature Priest, Savage Warrior, Troubadour, Spellbinder (or Monk, Druid, Barbarian, Bard & Illusionist) New Paragon Paths: Acrobat, Merciless Assassin, Specialist Mage, … Continue reading Advanced Player’s Guide

More boardgame session reports

I’ve finally gotten around to writing up the session reports for our last boardgame day, so you can find them on BGG now. Rich has also contributed two (and wrote them way before me as well). Here are the links for the lazy: Zooloretto – Mark, Merric, Randy, Rich & Laurie – a close game where my strategy as a miser contrasted muchly with Mark’s … Continue reading More boardgame session reports

Henchmen, men-at-arms and hirelings

I’ve decided that I’m going to allow players in my 4e games to hire NPCs as henchmen, men-at-arms, hirelings or whatever. Whether this will make combats too easy, annoy the other players or suchlike we’ll see, and we might adjust things as the game goes on. One advantage of this is that if a player is missing, there’ll be a henchman (etc) to back you … Continue reading Henchmen, men-at-arms and hirelings

Gygaxian Goodness

Woohoo!  I am now the proud owner of The Hermit, The Hall of Many Panes, and, most importantly, Castle Zagyg: The Upper Works. A package arrived from Troll Lord Games today.   I’m absolutely delighted. As some of you know, my current Friday campaign is a Castle Zagyg campaign using 4e rules. It’s been a blast – I’ve been using the Yggsburgh supplement along with the Mouths of Madness adventure from … Continue reading Gygaxian Goodness