Goodbye Talisman… again!

In one of the surprise developments of the new year, BL Publishing has decided to shut down Black Industries, the arm of the company responsible for the Warhammer Fantasy RPG 2nd edition, Dark Heresy and the recent successful relaunch of the Talisman board game. Ryan Dancey probably is nodding his head somewhere at this news of Games Workshop’s continued withdrawing from the marketplace, for BL … Continue reading Goodbye Talisman… again!

Yanks! – ASL Module 3

I really don’t think there’s a game with a more complicated publication history than Advanced Squad Leader; certainly not if you look at the dependencies required to play any scenario from it. You see, originally ASL was published as a successor to the incredibly successful Squad Leader. How successful was Squad Leader? Very. Over 200,000 copies of it were sold, according to Greg Costikyan in … Continue reading Yanks! – ASL Module 3

D&D – Alice and the Dragon Turtle

I was making stuff up for the D&D session tonight. The PCs went to explore an abandoned pirate camp. (Why was it abandoned? They killed the pirates! ). Along the way, I inserted a part of Dungeonland, where the PCs had to deal with a hookah-smoking caterpillar. Later, we got back into the regular adventure, where the PCs got to try and “bribe” a dragon … Continue reading D&D – Alice and the Dragon Turtle

ASL SK#2 S20: Go the Russian POWs!

S20 “Joseph 351” is the first scenario in ASL SK#3, and the only one without tanks. However, it isn’t a simple scenario, and beginning ASL players would be well advised to begin learning the game with the much simpler scenarios in ASL SK#1. In the beginning of this scenario, the Germans have a hill. The Germans protect the hill Interestingly, the Germans don’t have to … Continue reading ASL SK#2 S20: Go the Russian POWs!

Zombies, Gaming and Gleemax

I’ve just posted my “Last Night on Earth” session reports/review on gleemax, copying it over from boardgamegeek. I’m getting back into the swing of not only playing games regularly (after the disruption of Christmas), but also of writing about them. Gleemax is still a disaster. If it doesn’t get a patch before the end of January, I’d say that whoever was responsible for commissioning it should … Continue reading Zombies, Gaming and Gleemax

Work, ASL, and Miles Vorkosigan

The network was back up today, so I spent most of today in at work, mainly dealing with annoying things that were left over from last year. One of them I really should have done at the end of last year, but in the business of end of term, it got left behind. Oh well. Perc will forgive me, I think. My good friend Jess, … Continue reading Work, ASL, and Miles Vorkosigan