March Previews

Mat Smith has posted the latest round of Wizards Previews It includes pictures of two Unhallowed figures – the Displacer Beast Manhunter and the Stormrage shambler, and some information on the City of Peril release (part of the Fantastic Locations series). City of Peril The battle maps feature fantastic terrain designed to create large, fluid encounters, key scenes, and exciting game sessions. Rather than simple … Continue reading March Previews

A weekend of gaming

Last weekend was fun. I met with several friends and played a lot of games. Paradise! The weekend began on Friday afternoon withthe Living Greyhawk adventure War of the Dust. The adventure involved wilderness adventuring, dungeon-crawling, some role-playing, and a bunch of combat. My players love the combat part. What really distinguished this adventure from the others were the way that the terrain played a … Continue reading A weekend of gaming

Old editions never die

As members of the Maxminis.com roleplaying community would know (and they well might be the only ones who read these musings…), I recently bought a bunch of second-hand AD&D 1e adventure modules. (The full list can be found in this thread). I started playing D&D back in 1982 or so; details are rather fuzzy this far away. In particular, I was introduced to both AD&D … Continue reading Old editions never die

What does “basing” mean?

A good question recently asked on the Wizards boards. (You’ll see it used in strategy posts a lot). What does “basing” mean? It means moving in to base-to-base contact with a figure. “Basing” is a lot simpler than saying “moving adjacent to”, especially when some people can’t seem to comprehend that “adjacent” in DDM means “base-to-base contact” rather than “within a creature’s Reach range”. (Sulaco’s … Continue reading What does “basing” mean?

The mechanical problems with Multiclassing in D&D 3E

With the recent flood of new classes from Wizards, the problems with the 3e multi-classing system have become readily apparent. Of course, these may not be considered as problems by all. However, the problems that the Eldritch Knight and Mystic Theurge were designed to fix have become what might be a troubling part of the 3.5e system. What are these issues, and are they indeed … Continue reading The mechanical problems with Multiclassing in D&D 3E