Adventure Review – Giants of the Star Forge

One of the odder products I’ve seen recently is this free adventure from Wizards of the Coast, Giants of the Star Forge. A companion adventure to Bigby Presents: Glory of the Giants, this adventure is for level 16 characters and should take a single 3-or-4-hour session to play. Or possibly longer. I’ve seen how some groups take a long time to resolve combat. I say … Continue reading Adventure Review – Giants of the Star Forge

Of Dragons and Consequences

One of the weirder situations in my gaming career occurred yesterday. For the last several months, we’ve been playing Adventures in Middle Earth, a 5E-based RPG in the Lord of the Rings setting. In the previous session, we killed a dragon, which – as you might imagine – was a pretty big deal. Yesterday, we were in a tavern, investigating a missing metalworker. This was … Continue reading Of Dragons and Consequences

Final Fantasy and The Lost Dungeons of Tonisborg

I finished my first play through of Final Fantasy XVI on the weekend. 65 hours, or thereabouts, it took me. I did most of the side quests, and all the main story. I had an absolute blast. The next day, The Lost Dungeons of Tonisborg arrived. This was the product of a Kickstarter I was quite looking forward to – a reproduction of Greg Svenson’s … Continue reading Final Fantasy and The Lost Dungeons of Tonisborg

Another way to manage player resources

I have a sneaking suspicion that telling players how many encounters there will be in a session may end up with an improved Dungeons & Dragons experience. D&D began with explorations into a dungeon, where the players went for long as they felt able, then returned home. As this continued, players developed the concept of using all expendable powers and spells in the first encounters … Continue reading Another way to manage player resources

Shadow of the Dragon Queen, Session 2

You might say you want to start a session at 7 pm, but what’s likely to happen is a lot of catching up first. Or waiting for Roll20 to load its images. (My internet connection is not the best). So, starting the session at about 7:20 pm was pretty good going! We began the second session of Shadow of the Dragon Queen with the players … Continue reading Shadow of the Dragon Queen, Session 2

Greyhawk: Into the Demiplane of Shadow

The latest session of my 5E Greyhawk campaign saw the players investigating a pocket of the Demiplane of Shadow that was accessible beneath their hometown. In our previous campaign, the town of Brusington was endangered by Shadow Fey, before the heroes of that game managed to negotiate a treaty with them. This time around, the Shadow Fey had requested a favour of the townsfolk: that … Continue reading Greyhawk: Into the Demiplane of Shadow

Why is Dungeons & Dragons like a PlayStation?

I have recently seen some discussion about the confused messaging Wizards of the Coast is giving about its One D&D project. You know, the new core rulebooks it is releasing in 2024, marking the 50th anniversary of the game. The rules we are currently playtesting? (Or avoiding playtesting). And it occurred to me that the compatibility between editions of the game is not entirely dissimilar … Continue reading Why is Dungeons & Dragons like a PlayStation?

What do you Release at the End of an Edition?

I recently saw a commentator on 5E be very disappointed at the character options in Bigby Presents: Glory of the Giants. And it made me think: What do you release when an edition is ending and the new one is soon releasing? Funnily enough, it’s not something that has come up that many times in the history of Dungeons & Dragons. When OD&D transitioned into … Continue reading What do you Release at the End of an Edition?