Death’s Reach (part 1) – Portents of Dread

Death’s Reach is the first adventure of the Epic Tier produced by Wizards of the Coast; it continues some elements raised in previous adventures in the Heroic and Paragon tier adventures, especially the fight against Orcus, whose minions have been the major foes in several past adventures (in particular H1 and P2). It was now time for us to embark on our play of the … Continue reading Death’s Reach (part 1) – Portents of Dread

Sorting out minis…

I’ve just organised the miniatures I’ll need for the first two sessions of Death’s Reach into a container so they’re all ready for next week. Well, except for the Goristo demon which doesn’t fit, and is sitting on top of the container. Assuming I don’t do something completely boneheaded like forget to take them to the session, the only thing I really need to do now … Continue reading Sorting out minis…

Masks, Labyrinth, and games next year

Well, I now own a copy of the classic Call of Cthulhu adventure, “The Masks of Nyarlathotep”. When will I run it? Well, that depends. I’m sure I’d have players when I’m willing to start, but it’ll take quite a bit of time to run. How much? I really don’t know. Given our fortnightly play, possibly up to half a year. I’d really like Sarah to … Continue reading Masks, Labyrinth, and games next year

Top boardgames

Astonishingly, Twilight Struggle is currently the #1 boardgame on BoardGameGeek. It’s one of my favourite games, possibly my second-favourite boardgame (my favourite is Through the Ages), and it seems that I’m not alone in my regard for it. It’s now above Puerto Rico and Agricola and sitting happily in #1. I managed to get in a day of boardgaming yesterday, aided by Rich and Robert; … Continue reading Top boardgames

Thoughts on the new Civilization boardgame (part 5)

THE “MAY I?” BLUNDER The new Civilization game gets a lot of things right, but there are aspects to the game which really, really irritate me. The primary one of these is the cards and resource abilities that allow you to cancel another player’s action. It adds a level of timing to the game that just doesn’t feel right, and it slows down the game … Continue reading Thoughts on the new Civilization boardgame (part 5)

Thoughts on the new Civilization boardgame (part 4)

If Military and Tech victories are the most obvious in the new Civ boardgame, and Culture is achievable if tricky, the victory condition that is the least obvious to me so far is the Economic Victory. ECONOMIC VICTORY Gain 15 coins. What are coins and what do they do? Well, coins appear on some squares on the map, some techs, and some great people and buildings. Each … Continue reading Thoughts on the new Civilization boardgame (part 4)

The newest Civilization boardgame – Thoughts on the game (part 1)

I’ve now played four games of the new Civilization boardgame from FFG. I’ve won three of them, and the original 2-player game I played wasn’t finished (though I was on my way to a loss). At present, I rate it as a “7” on the BGG site: “Good game, usually willing to play”. It’s a very FFG-type of game which – thankfully – is in … Continue reading The newest Civilization boardgame – Thoughts on the game (part 1)