Castle Greyhawk

The latest session of the Castle Greyhawk campaign saw Bradford’s dwarven cleric Floyyd suffer death at the hands of a few orcs serving Iuz (minions now of Adam’s traitorous warlock, Archibald). The group had been hired by Grey College to investigate the one-time mansion of Zagyg, which he lived in while his castle was built. Rich’s paladin was absent for this session. They avoided a … Continue reading Castle Greyhawk

Sunday D&D

It was only Nathaniel and Josh at the latest Thunderspire Labyrinth session (along with their pet goblin, Splug) and so I had another session of scaling all the encounters to three players. The group did horrible things to the bloodreaver slavers and then made their way to annoy some duergar. The last encounter almost saw a TPK, but Nathaniel demonstrated the power of the warlock and … Continue reading Sunday D&D

Advanced Player’s Guide

XRP has just released Mouseferatu’s Advanced Player’s Guide for 4e. It’s available as a PDF file for only us$12 (so less than $15 australian). 110 pages, and it contains the following: New Races: Earth Gnome, Orc Blooded, Shire Halfling (or Gnome, Half-Orc and Hobbit) New Classes: Martial Artist, Nature Priest, Savage Warrior, Troubadour, Spellbinder (or Monk, Druid, Barbarian, Bard & Illusionist) New Paragon Paths: Acrobat, Merciless Assassin, Specialist Mage, … Continue reading Advanced Player’s Guide

More boardgame session reports

I’ve finally gotten around to writing up the session reports for our last boardgame day, so you can find them on BGG now. Rich has also contributed two (and wrote them way before me as well). Here are the links for the lazy: Zooloretto – Mark, Merric, Randy, Rich & Laurie – a close game where my strategy as a miser contrasted muchly with Mark’s … Continue reading More boardgame session reports

Henchmen, men-at-arms and hirelings

I’ve decided that I’m going to allow players in my 4e games to hire NPCs as henchmen, men-at-arms, hirelings or whatever. Whether this will make combats too easy, annoy the other players or suchlike we’ll see, and we might adjust things as the game goes on. One advantage of this is that if a player is missing, there’ll be a henchman (etc) to back you … Continue reading Henchmen, men-at-arms and hirelings