How to be a Killer DM

People run many types of role-playing game and styles of gaming have changed over the years, but in general your average D&D game is made of two components: role-playing and gaming. Sounds stupid? Well, in a way, it is. However, it’s an important insight. When you come down to it, combat is a huge part of a D&D game. That combat provides the “game” aspect … Continue reading How to be a Killer DM

4e Screen & Pathfinder

Well, both the 4e DM Screen and the 13th issue of Pathfinder were waiting for me in my mailbox today. There’s a bunch of other stuff that’s on its way, but those are the products that actually found me. The DM Screen is cool; really, really thick cardstock, and a bunch of useful tables. Well, that’s my initial impression; we’ll see how it stacks up … Continue reading 4e Screen & Pathfinder

Fantasy Flight Games gets another license

Ok, we really didn’t see this one coming… Fantasy Flight Games (the game publisher that prints a bunch of great boardgames, like Arkham Horror, Descent and Starcraft) has just gained the rights to BattleLore from Days of Wonder. Wow! You can read more here. BoardGameGeek discusion here. FFG is already publishing a swag of interesting games (I can’t wait for the Battlestar Galacticagame), and they’ve … Continue reading Fantasy Flight Games gets another license

Too many commas!

One of the Castles & Crusades products I was waiting for came yesterday: Engineering Dungeons. It’s a guide to building dungeons for C&C, primarily by random generation. I find it fairly disappointing; it fails to add much to the established material on dungeon-building (as found primarily in the 1e DMG and the 3e DMG), and indeed lacks certain areas that I would have found essential for … Continue reading Too many commas!