The Shattered Obelisk, session 6

We ran our sixth session of The Shattered Obelisk on Monday, October 16, 2023 The party had finally reached Wave Echo Mine! Hooray! Entering the Mine, they quickly discovered a pit and the corpse of one of Gundren’s brothers. Moving quickly, they looted his cloak. Because it looked magical. And they’re adventurers! The pit led to tunnels leading east and west. Using the ropes that … Continue reading The Shattered Obelisk, session 6

Goals and Side Quests

The original Baldur’s Gate computer game had a massive problem. The side content was more entertaining than the main quest! It’s a funny thing about designing open world games, which a lot of D&D is. It works fine as long as everything is side content – a smorgasbord of options that the players can choose. Which quest to go on? Which dungeon to brave? But … Continue reading Goals and Side Quests

Shadow of the Dragon Queen, session 13

We played our final session of Shadow of the Dragon Queen on Monday, August 28, 2023. The four characters had penetrated the heart of the Flying Citadel and needed to take it down before it could wreak havoc on Kalaman. Present for this session were the following characters: In their previous session, the party had retrieved the mirror of erised reflected paths and were now … Continue reading Shadow of the Dragon Queen, session 13

AD&D Adventure Review: Hall of the Fire Giant King

G3: Hall of the Fire Giant King is rightfully considered a classic of Dungeons & Dragons adventures. For a module that is only 16 pages in length, it contains a great deal of incident, evocative description, and adventure. It premiered as the final round of the D&D tournament at Origins ’78, and an account of the winning team’s accomplishments was published in Dragon Magazine #19 … Continue reading AD&D Adventure Review: Hall of the Fire Giant King

A Stunning Conundrum

One of the interesting features about RPGs (well Dungeons & Dragons, but others as well), is that there are actions that sound fun, but quickly become extremely unfun when applied to the player characters. Things like stun, disarm, paralysis, and so on. Abilities that boil down to the player skipping one or more turns. I find this particularly interesting because it’s something mostly invisible to … Continue reading A Stunning Conundrum

Adventures in Greyhawk: Under the Tower

Our first D&D session of 2024 took up the campaign when the last session left off: exploring the mysterious tower in the ruined city on the borders of Ket. Two factions were interested in the contents of the ruins: the refugees from the Plains of the Paynims, and a goblin force known as the Red Caps. The basic plan for the adventure came from the … Continue reading Adventures in Greyhawk: Under the Tower

AD&D Adventure Review: All That Glitters

Published in 1984, UK6: All That Glitters is another memorable adventure for level 5-7 characters from TSR UK. As I noted in my review of Eye of the Serpent, the UK adventures had moved away from the World of Greyhawk, instead each being set in its own setting. However, while reading this adventure, I began to wonder if it were actually a Greyhawk adventure with … Continue reading AD&D Adventure Review: All That Glitters

The Shattered Obelisk, session 5

We played our fifth session of Phandelver and Below: The Shattered Obelisk on Monday, October 9th, 2023. After our previous session, the group was now aware of where Cragmaw Castle was and were keen to find and explore the location where Gundren was meant to be held captive. I have a very inconsistent approach to random encounters these days. Typically, when there’s story-based adventuring to … Continue reading The Shattered Obelisk, session 5

Published Adventures – Their Goals

The primary goal of a published adventure should be to get the DM excited about running it. There are many, many adventures that don’t do that. Now, I hear you say, “What about being a good adventure?” Well, that should also happen, but more than anything, the DM and players will never find that out if the DM doesn’t want to run it. It starts … Continue reading Published Adventures – Their Goals

Shadow of the Dragon Queen, session 12

We played the penultimate session of Shadow of the Dragon Queen on Monday, August 21, 2023. The characters had entered the Flying Citadel, and were making their way through the tunnels that combed its base, looking for a way to disable the blasted thing. Honestly, I’m pretty happy with most of this section. But the one thing that obviously no-one at Wizards considered is the … Continue reading Shadow of the Dragon Queen, session 12