The Rise of Tiamat, session 12 (finale)

The Well of Dragons. 1489 DR. The armies of the Sword Coast had reached the Well of Dragons, and the evil dragons and the forces of the Cult of the Dragon had risen to oppose them. As the battle commenced, word came from the mages of the Harpers and Emerald Enclave: the Cult had begun the ritual to summon Tiamat to the Realms. At this … Continue reading The Rise of Tiamat, session 12 (finale)

Great Battles of Alexander: Battle of Crocus Fields, 352 BC

In 355 BC, the Phocians were in conflict with Thebes, and losing. They managed to turn this around by seizing the treasures held by the temples in Delphi and using them to pay for a very large mercenary army. This wasn’t well received by the Thebans, and the conflict became known as the “Sacred War” as the Thebans sought to punish the Phocians for their … Continue reading Great Battles of Alexander: Battle of Crocus Fields, 352 BC

Squad Leader, scenario 7 Buchholz Station AAR

Scenario 7 of the original Squad Leader game adds the Americans to the game. Low of Morale (but good at rallying), I’ve used them a lot in the later Advanced Squad Leader, but this is the first time I’ve played them in their original incarnation. As with most of my Squad Leader games, this one was played solitaire. There are a few victory conditions for … Continue reading Squad Leader, scenario 7 Buchholz Station AAR

5E Adventure Review: Don’t Wake Dretchlor

The third adventure from EN5ider, Don’t Wake Dretchlor, is a fascinating product. Designed by Kiel Chenier, it manages to present a trap-infested mansion with a good reason for why it’s trapped. Unfortunately, it’s likely the players don’t know that reason, for otherwise they’d never go inside the place! No, the players know that there’s treasure in there, and either they’re hired to retrieve some, or … Continue reading 5E Adventure Review: Don’t Wake Dretchlor

Princes of the Apocalypse, session 6

Red Larch. The Desamber Valley. 2nd Kythorn, 1491 DR. The adventurers had rested after their fight with the scoundrels in Wormford, and were now ready to head upriver. The inhabitants and travellers in Wormford avoided the adventurers, well aware that they had slaughtered the crew of a keelboat the previous day. As their spoils, the adventurers took the keelboat and sailed it upriver, seeking the … Continue reading Princes of the Apocalypse, session 6

5E Adventure Review: Bloodfang Caves

The second adventure release from Assassin Games, Bloodfang Caves, is a short dungeon-crawl for low-level characters. The background for the adventure relates how once Graknor Bloodfang was a feared orc warlord until he was deposed by a lieutenant. Now he lives as the head of a band of puny goblins. Four potential adventure hooks are given for the characters; interestingly, two of them involve working … Continue reading 5E Adventure Review: Bloodfang Caves

Hoard of the Dragon Queen – again!

I’ve begun running Hoard of the Dragon Queen again for another group in our Wednesday D&D Encounters sessions. My original idea was to just run the first section before Princes of the Apocalypse came out and then start that, but we’ve been enjoying Hoard so much we’ve just kept going. We finished chapter 5 today, so we’re actually progressing quickly towards the end of the … Continue reading Hoard of the Dragon Queen – again!

5E Adventure Review: The Tiger’s Song

The second adventure from Save vs Boredom is a horror/mystery adventure for second tier (levels 5-10) characters. Entitled The Tiger’s Song, it has the adventurers being forced to help a hag who has stolen the soul of one of their number, and being transported to a distant city to do so. Some players and DMs might balk at the unavoidable nature of the hook, and … Continue reading 5E Adventure Review: The Tiger’s Song