The Rise of Tiamat – Session 11

Outside Baldur’s Gate. The Sword Coast. 1489 DR. The adventurers had stopped off in Baldur’s Gate, where they had paid the priests of the Lady’s Hall money to raise Ice, the halfling sorceress having been slain in their last battle against the Cult. Now they were on the Trade Way, heading north back towards Waterdeep. However, the Cult of the Dragon had not finished with … Continue reading The Rise of Tiamat – Session 11

The Great Battles of Alexander: Erigon Valley 358 BC

The Erigon Valley. Upper Macedonia. 358 BC. Philip had ascended the throne of Macedon the year before after his brother, Perdiccas III had been killed by King Bardylis of Illyria. Bardylis had been an ongoing thorn in the side of the Macedonians: he’d defeated Philip’s father as well and occupied most of Macedonia. The next year, Philip II of Macedon decided enough was enough and … Continue reading The Great Battles of Alexander: Erigon Valley 358 BC

Princes of the Apocalypse, session 3

Red Larch. The Dessamber Valley. 13th Mirtul, 1491 DR. Following the disastrous expedition against the Lord of Lance Rock, the remaining adventurers sent messages back to Waterdeep through their faction contacts, asking for aid. It was a few days coming, but five new adventurers presented themselves in Red Larch: some sent by the Zhentarim, others coming to find out what the Zhentarim were doing in … Continue reading Princes of the Apocalypse, session 3

An Introduction to the Forgotten Realms: The Time of Troubles

As I was writing my last couple of articles, it became apparent to me that there were a fair number of events in the Realms that all related back to one storyline, and it’s a storyline that I didn’t even mention in my introductory article. Oops. So, before continuing on to the recent history of the Realms, I’m going to return to one of the … Continue reading An Introduction to the Forgotten Realms: The Time of Troubles

Princes of the Apocalypse, session 2

Lance Rock. The Dessamber Valley. 3rd Mirtul, 1491 DR The adventurers considered the two paths before them and chose to move along a narrow, winding tunnel further into the cave system. They were met with an unusual sight: three zombies dressed in strange garments – one as a bear, one as a clown, and one as a lady. Thumbalina immediately wanted to acquire the bear … Continue reading Princes of the Apocalypse, session 2

A first look at the Temple of Elemental Evil board game

I own a lot of board games – at last count, over 500 of them – but I’m always looking for good new games. Dungeons & Dragons-themed board game are something I always want to try, and yesterday I had my first chance to play the new instalment in the Adventure System: Temple of Elemental Evil. The box is heavy, thanks primarily to the large … Continue reading A first look at the Temple of Elemental Evil board game

Choosing the right ranged weapon in Dungeons & Dragons

When creating a character, many players I’ve known have neglected to select a ranged weapon. This is normally a mistake. Without a ranged weapon, you’re vulnerable to any beastie that can sit back and shoot at you, especially when you can’t reach it yourself. Whether it’s a flying dragon or an archer on the other side of a crevasse, having a ranged weapon handy means … Continue reading Choosing the right ranged weapon in Dungeons & Dragons

5E Adventure Review: The Breaking of Forstor Nagar

The Breaking of Forstor Nagar is a 46-page adventure from Rite Publishing for 8th-level characters. It’s a real curiosity: it has absolutely fantastic imagery, good backstory, and enthralling situations, wrapped up in a package of major set-pieces that looks like it’d work best in 4E! This doesn’t mean that it won’t be fun to play, but it does mean that it stands aside from the … Continue reading 5E Adventure Review: The Breaking of Forstor Nagar