Adventure Review – The Lost Dungeons of Xon: The Crucible

One of the more interesting Kickstarters currently running is that for an adventure: The Lost Dungeons of Xon: The Crucible. Burning Yeti Studios plan to release three versions of their adventure – for 1E, 5E and Pathfinder – but its most intriguing feature is its presentation: as an interactive pdf, optimised for use on tablets. I’ve been provided with a review copy of the Pathfinder … Continue reading Adventure Review – The Lost Dungeons of Xon: The Crucible

Comic Review: Legends of Baldur’s Gate #5

And so, the story ends, as many a D&D campaign ends, with a big fight against a dragon. The great disappointment here is that this is it. Legends of Baldur’s Gate has been a beautifully written and drawn comic, and Jim Zub makes sure Minsc manages to get some of his best known and iconic lines in this issue. The action is drawn clearly by … Continue reading Comic Review: Legends of Baldur’s Gate #5

5E Adventure Review: Khatogon

Khatogon has an interesting concept: a 4-5 hour tournament adventure where each of the four characters has hidden motivations and objectives. The adventure comes with four pregenerated characters, each of 4th level, who are attempting to break free a crime boss they’re indebted to from the remote prison of Khatogon. It’s a good set-up for an adventure, although I note with some trepidation that the … Continue reading 5E Adventure Review: Khatogon

Running Hoard of the Dragon Queen – Episode 5

The fifth episode of Hoard of the Dragon Queen is the closest the adventure gets to an investigation scenario. The mystery – What has happened to the treasure? – is not especially challenging, but it can provide a nice break from the long road trip that has just concluded. But first, Waterdeep! Waterdeep, City of Splendours Hoard of the Dragon Queen doesn’t give all that … Continue reading Running Hoard of the Dragon Queen – Episode 5

Kickstarters! Shadow of the Demon Lord! Dwarven Forge! 5E Adventures!

A few interesting RPG-related kickstarters are coming towards their closing stages at present… Shadow of the Demon Lord is a new RPG by Robert J Schwalb, which emphasizes play in a land which is menaced by a powerful Demon Lord. Mechanically, it’s going to be relatively light, but with options for more detailed play. There is a strong horror component to this game, and it’s … Continue reading Kickstarters! Shadow of the Demon Lord! Dwarven Forge! 5E Adventures!

The Rise of Tiamat, session 6

Waterdeep. The City of Splendour. The adventurers had returned safely to the city, and delivered Varram the White to the interrogators of the Lords Alliance. They soon stood before the Council of Waterdeep to report on their progress. To their surprise, the council was now led by Lady Laeral Silverhand, who had replaced Lord Neverember as the Open Lord of Waterdeep and head of the … Continue reading The Rise of Tiamat, session 6

5E Adventure Review – DG8: Red Blades Diplomacy

Dan Hass has taken a significant leap forward in the formatting of this adventure, for it is now in two columns! It may seem a minor detail, but – to my mind – it makes the adventure much easier to read and use. (In fact, all of Dan’s adventures have been reformatted, which explains why they were unavailable for a short time. Thank you very … Continue reading 5E Adventure Review – DG8: Red Blades Diplomacy

D&D Basic Review – B6: The Veiled Society

Released in 1984, B6: The Veiled Society is an innovative adventure. Its designer, David “Zeb” Cook, had already made several contributions to the D&D adventure line: Slave Pits of the Undercity, The Isle of Dread, Dwellers of the Forbidden City, Master of the Desert Nomads and Temple of Death as well as writing the original set of the D&D Expert Rules (1981). In The Veiled … Continue reading D&D Basic Review – B6: The Veiled Society

The Rise of Tiamat, session 5

The Tomb of Diderius. The Serpent Hills. The adventurers had rested following their discovery of the secret entrance leading to the yuan-ti tunnels, and they were now ready to proceed. As the secret door opened, it revealed six lizardfolk guarding the door, who sprang to attack the adventurers. They were not the greatest threat, and soon dispatched. One was taken captive, and left behind, tied … Continue reading The Rise of Tiamat, session 5