Princes of the Apocalypse, session 2

Lance Rock. The Dessamber Valley. 3rd Mirtul, 1491 DR The adventurers considered the two paths before them and chose to move along a narrow, winding tunnel further into the cave system. They were met with an unusual sight: three zombies dressed in strange garments – one as a bear, one as a clown, and one as a lady. Thumbalina immediately wanted to acquire the bear … Continue reading Princes of the Apocalypse, session 2

A first look at the Temple of Elemental Evil board game

I own a lot of board games – at last count, over 500 of them – but I’m always looking for good new games. Dungeons & Dragons-themed board game are something I always want to try, and yesterday I had my first chance to play the new instalment in the Adventure System: Temple of Elemental Evil. The box is heavy, thanks primarily to the large … Continue reading A first look at the Temple of Elemental Evil board game

Choosing the right ranged weapon in Dungeons & Dragons

When creating a character, many players I’ve known have neglected to select a ranged weapon. This is normally a mistake. Without a ranged weapon, you’re vulnerable to any beastie that can sit back and shoot at you, especially when you can’t reach it yourself. Whether it’s a flying dragon or an archer on the other side of a crevasse, having a ranged weapon handy means … Continue reading Choosing the right ranged weapon in Dungeons & Dragons

5E Adventure Review: The Breaking of Forstor Nagar

The Breaking of Forstor Nagar is a 46-page adventure from Rite Publishing for 8th-level characters. It’s a real curiosity: it has absolutely fantastic imagery, good backstory, and enthralling situations, wrapped up in a package of major set-pieces that looks like it’d work best in 4E! This doesn’t mean that it won’t be fun to play, but it does mean that it stands aside from the … Continue reading 5E Adventure Review: The Breaking of Forstor Nagar