5E Supplement Review: The Travellers’ Handbook

Andrew Cawood’s The Travellers’ Handbook is a grab-bag of various tables and charts that may offer some inspiration or aid during a session. As the product’s title states, the overarching theme is things that can be useful while travelling. Thus, it begins with a summary of the general travel rules – detailing the rates of travel, the costs of hiring mounts and vehicles, what activities … Continue reading 5E Supplement Review: The Travellers’ Handbook

5E Adventure Review: The Broken One

There’s an excellent concept inside The Broken One, the eighth adventure of the current D&D Adventurers League season. It’s got some fantastic imagery, a moral dilemma and an exciting conclusion. It’s also an adventure I found very difficult to run. A large part of the reason for this is how dependent the adventure is on interacting with NPCs. This adventure begins with a meeting with … Continue reading 5E Adventure Review: The Broken One

Running Curse of Strahd, part 3: Krezk

In our previous installment, the adventurers had defeated the druids and blights that had taken over the Wizard of Wines winery. It was now time for them to go to Krezk with the winecarts, fulfilling their pledge to the villagers and thus gaining access. The trip back occasioned a couple of minor attacks by wolves and stray blights, but both those threats were dealt with … Continue reading Running Curse of Strahd, part 3: Krezk

The Two Doorways – Tales from Curse of Strahd

Last night, my Wednesday night group continued their quest through Curse of Strahd. This is the second group I’m running through the adventure, and they’re making different choices from the first group. Occasionally very different choices. And last night, most of the group were pretty tired. So they weren’t paying as much attention as you might expect. This led to a few interesting situations… It … Continue reading The Two Doorways – Tales from Curse of Strahd

The “Power” of the Tiny Hut

One of the groups at my local gaming store had an interesting approach to the final encounter of Mike Shea’s The Innocent, which they played last week: they slept through it! It appears that upon reaching the final encounter, they were quite hurt and out of resources… although the bard had one casting of Leomund’s Tiny Hut left. So, they cast it and rested. Meanwhile, … Continue reading The “Power” of the Tiny Hut