A Stunning Conundrum
One of the interesting features about RPGs (well Dungeons & Dragons, but others as well), is that there are actions that sound fun, but quickly become extremely unfun when applied to the player characters. Things like stun, disarm, paralysis, and so on. Abilities that boil down to the player skipping one or more turns. I find this particularly interesting because it’s something mostly invisible to … Continue reading A Stunning Conundrum