Short Quests and the Living Campaign

In my Greyhawk campaigns, I have a tavern the characters use as a base. (It’s the Green Leaf Tavern in my new game). And these taverns have notice boards that list a few potential quests for adventurers. And I add to that a few rumours the characters hear. I should emphasise that this is for a more sandbox-based campaign, where I rely on player input … Continue reading Short Quests and the Living Campaign

Thoughts on Adventure Structure and Railroading

In the beginning, there were no published adventures. And then there were. The initial offerings tended to be in the terms of “Here’s a location. Here are its inhabitants. You figure out what to do with this product.” And then things changed. Adventures were designed more with goals in mind – the players were in them for a reason! And more structure formed around them. … Continue reading Thoughts on Adventure Structure and Railroading

Two High-Level Encounters

My Greyhawk game has reached the City of the Gods. And they met some blue “goblins”. After sneaking around in the previous session, it was time for a fight! So, the session began. And the “goblin” leader opened his mouth and said, slowly, “Do you understand me?” Yes. Not goblins, but in fact explorers from an advanced technological plane! Which led to a hilarious conversation. … Continue reading Two High-Level Encounters

Running Curse of Strahd: Endings

After about seven months of weekly play, typically with 3-hour sessions, my Wednesday group finished Curse of Strahd last night. They found the last of the artefacts at the end of the previous session, and – having already found Strahd – they began the session by confronting him in his lair. Two rounds and one action later, he was dead. It turns out that a … Continue reading Running Curse of Strahd: Endings

Adventures in Greyhawk – A City of Gods

My World of Greyhawk campaign has now reached the quest for the fifth segment of the Rod of Seven Parts. The characters recovered the fourth from the lost treasure vault of the Great Kingdom. For the fifth part, I decided to set it in the most northern City of the Gods, which lay somewhere within the land known as Blackmoor. For those unaware of the … Continue reading Adventures in Greyhawk – A City of Gods

The Town outside the Dungeon

In the early writings about running Dungeons & Dragons, Gary Gygax and others suggested you create a base for the characters (the town) and a nearby dungeon (the dungeon) wherein the monsters guarded the treasure. Over the years, I have done a lot of play based on that idea. And it is rare I detail the town to any great extent. This the thing about … Continue reading The Town outside the Dungeon

5E Adventure Review: Adventures from the Potbellied Kobold (part 1)

Adventures from the Potbellied Kobold is a collection of 15 adventures for 5E, designed by people who have done a lot of work in the industry. Clocking in at 172 pages, it presents adventures from level 2 to 9. Usefully, each adventure has a suggested run-time. The shortest is 60 minutes, the longest 4 hours, with most sitting at about 2 hours about right for … Continue reading 5E Adventure Review: Adventures from the Potbellied Kobold (part 1)

5E Adventure Review: The Frozen North

Released as the first part of the Plague of Ancients series for the D&D Adventurers League, The Frozen North starts a group of new characters lost in the frozen wilderness after an avalanche and sends them on a desperate chase for survival. A four-hour adventure for level 1 or 2 characters, this is the second introductory adventure for Season 10, after Ice Road Trackers. As … Continue reading 5E Adventure Review: The Frozen North

5E Adventure Review: Ice Road Trackers

Ice Road Trackers is the first of the adventures for Season 10 of the D&D Adventurers League. Designed by Shawn Merwin, it consists of four one-hour adventures for level one or two characters. It occurs during the events of Icewind Dale: Rime of the Frost Maiden, but, as with most of the DDAL adventures, runs separately from the hardcover adventure. This adventure introduces characters to … Continue reading 5E Adventure Review: Ice Road Trackers

D&D Adventurers League – A Look at the State of Play

With Ballarat moving towards restarting public play of Dungeons & Dragons in our local store, Guf Ballarat, once again it has fallen to me to organise the events. More correctly, I volunteered to do it, because I much prefer organising an event to just participating in one. We are in an odd space where the store is still getting going again. Well, it always was … Continue reading D&D Adventurers League – A Look at the State of Play