Examining Passive Perception and Opposed Checks

In Dungeons & Dragons, there are many times you don’t want the monsters to see you. The rules for hiding are written deliberately to leave a lot of power in the hands of the Dungeon Master. Basically, if the DM thinks the situation warrants that you can hide, you can make the check. Otherwise you can’t. This is one of the areas where Passive Perception … Continue reading Examining Passive Perception and Opposed Checks

5E Adventure Review: Thralls of Zuggtmoy

Thralls of Zuggtmoy is a 5E adventure originally released in three parts and finally as a consolidated document on the DMs Guild. This is an adventure that shares a format with the D&D Adventurers League adventures and, though it isn’t DDAL-legal, at least one of its authors is now writing DDAL content. I presume the reason that it was released in three parts was to … Continue reading 5E Adventure Review: Thralls of Zuggtmoy

The Total Party Kill I Remember Best

I occasionally think of myself as a “Killer DM” – you’ll find it on my profile at RPG Geek, for instance. However, when you get down to it, I don’t kill that many player characters. The fact is, I’m far more interested in seeing how the story plays out, and it’s hard to have a story when everyone’s dead. Thus, upon hearing my players last … Continue reading The Total Party Kill I Remember Best

Greyhawk Initiative: Another Look

Mike Mearls’ “Greyhawk” Initiative system has provided a welcome shake-up in the consideration of the Dungeons & Dragons rule system. It’s a completely optional system, and one that seeks to provide a little more unpredictability and tension into combat by removing the predictable order of actions that is part of the basic 5E ruleset. I’ve now run two sessions with versions of these rules. (You … Continue reading Greyhawk Initiative: Another Look

Running the Sunless Citadel: The Grove Level

While the upper level of The Sunless Citadel presents a typical dungeon-delving experience, the lower level shifts gears into one of horror. The concept of evil plant-creatures is already creepy, and the body horror of the transformation of Sir Braford and Sharwyn is very unsettling. Belak fits the trope of “mad scientist” quite well, and this section has the adventurers discovering his experiments in the … Continue reading Running the Sunless Citadel: The Grove Level

The Joys and Horrors of Passive Perception

In the beginning, when a party of adventurers encountered a group of monsters, both sides rolled a six-sided die. If a side rolled a 1 or 2, that side was surprised and had to stand by while the opposing side got a free round of attacks (or of fleeing, if the opposition looked scary). As the game developed, certain characters and monsters changed the chances … Continue reading The Joys and Horrors of Passive Perception

More on Improvising Sessions

At my current point in life, I’m finding myself extremely busy with work and with running Dungeons & Dragons, but with very little time to set aside to preparing adventures (or writing reviews or blog posts). I steal what time I can, but I’m not always able to do the preparation I want to. (I’m hoping things get less frantic later this year; there have … Continue reading More on Improvising Sessions

5E Adventure Review: Resurgence

Resurgence is the third part of the first Hillsfar trilogy from Baldman Games, playable as part of the D&D Adventurers League. It is a curious adventure, which while being perfectly adequate, doesn’t quite manage to hit any heights. Its chief problem is that it doesn’t do a very good job of building tension. As this adventure is the climax of the trilogy, the lack of … Continue reading 5E Adventure Review: Resurgence

On Introductory Adventures

My first real experience with a DM was with the adventure Keep on the Borderlands, a classic adventure that many, many players had as their first adventure since it was published with the introductory Basic D&D rules for about a decade. The thing is: it’s not a very good introductory adventure if you’re a new DM. Well, half of it is: the dungeon half. That … Continue reading On Introductory Adventures

5E Supplement Review: The High Moor

The High Moor is a 28-page supplement for the D&D game that offers information on a section of the Forgotten Realms, drawing on information presented in previous books and updating it for use with the current edition and the current date in the Realms. It is nicely written, and gives a good overview of this wilderness area. The High Moor is not known for human … Continue reading 5E Supplement Review: The High Moor