A Summary of the D&D “Ask Me Anything” on Reddit

Members of the Wizards team – Mike Mearls, Chris Lindsay and Trevor Kidd – were involved in an AMA on Reddit earlier today. Here’s a summary of what they have to say… (The AMA is currently ongoing; I’m updating as replies are made). I’ve made a number of edits to the posts and combined answers and/or questions. This post does not represent exactly what was … Continue reading A Summary of the D&D “Ask Me Anything” on Reddit

D&D Expeditions Narratives

Have you ever wondered about what the background was on the adventures of the D&D Expeditions line? Now, you can find out! Travis Woodall, the D&D Adventurers League Content Manager, has uploaded three documents to the DMs Guild – one for each season – that have information on the story themes, city information, and NPC information that guided the creation of the adventures. Season 1 … Continue reading D&D Expeditions Narratives

A couple of Dungeon Masters Guild releases

A couple of things… Rob Donoghue has posted a new Warlock Pact, the Grey Tyrant, to the Dungeon Masters Guild. I’ve no idea how balanced it is, but I really like some of the concepts he’s implemented. In particular, I think the Power in Endings pact boon is brilliant, although the wording’s a little imprecise. However, getting back a spell slot each time you fail … Continue reading A couple of Dungeon Masters Guild releases

5E Adventure Review: Shadows Over the Moonsea

Greg Marks’ Shadows Over the Moonsea is one of the great adventures of the first season of the D&D Expeditions line. It’s not an easy adventure to run, and there are elements that I don’t think quite work, but it can never be faulted for its ambition. The adventure sees the adventurers travel to a small island inhabited by inbred villagers, as they search for … Continue reading 5E Adventure Review: Shadows Over the Moonsea

Quick thoughts on the Dungeon Masters Guild

The good people at Wizards of the Coast yesterday revealed the DMs Guild, a place where people like me can share and sell our D&D content. Yes, I’m planning to release an adventure or two. When? No idea. Although I have some almost finished, getting them to the quality I’d like will still take time. I think this is all sorts of awesome, and I’m … Continue reading Quick thoughts on the Dungeon Masters Guild

5E Adventure Review: Secrets of Sokol Keep

DDEX1-02 Secrets of Sokol Keep is a 4-hour adventure written by Pieter Sleijpen for the D&D Adventurers League program. As it has just become widely available through the Dungeon Masters Guild site, I thought now would be a good idea to post my thoughts on the adventure. I have run it several times (and played once) as part of the D&D Adventurers League. The adventure, like … Continue reading 5E Adventure Review: Secrets of Sokol Keep

Dungeons on Demand 3 Kickstarter is live!

For those who enjoy quality adventures, Dan Coleman’s latest volume of D&D-compatible adventures, Dungeons on Demand 3 is seeking funding on Kickstarter. I hope to have a review of one of the adventures up in the next few days, but I thought I’d post a note for anyone who is interested in the program. The adventures on offer are: An Axe to Grind (level 3) … Continue reading Dungeons on Demand 3 Kickstarter is live!

Talking about Kits and Unearthed Arcana – Fighters

The early days of AD&D 2nd Edition were a time for a lot of experimentation with how to create characters. The introduction of Non-Weapon Proficiencies into the game with the last few supplements of 1st Edition had been embraced by the designers of 2nd Edition. As a nod to backwards compatibility, they were described as “Optional”, but most of the upcoming character supplements, the “PHBR” … Continue reading Talking about Kits and Unearthed Arcana – Fighters

The Rise of Tiamat: Dealing with the Yuan-Ti

The second section of the Tomb of Diderius has the problem most small lairs have: what happens when the party kills most of the monsters and then retreat? Are they followed by the Yuan-Ti seeking revenge? Do the Yuan-Ti just kill Varram and flee? Having monsters act intelligently when a party of adventurers makes return visits to their lair is one of the major challenges … Continue reading The Rise of Tiamat: Dealing with the Yuan-Ti

Old School, New School: Thoughts on Adjusting D&D

I’ve been playing Dungeons & Dragons for a very long time. Not for as long as some out there, but for most of my life. I’m not entirely sure which year I began, it’s been so long. It’s somewhere in the range of 1982 to 1984, however. Which means I’ve been playing for over 32 years now – three-quarters of my life! And there’s still … Continue reading Old School, New School: Thoughts on Adjusting D&D