5E Adventure Review: Never Ask Directions

Never Ask Directions is a short side-trek adventure for level 2-4 characters. It provides the situation of a halfling asking the players for aid against a group of bandits, which is complicated by the halfling having ulterior motives. At three encounters over 14 pages, there’s a good amount of descriptive text, and it is attractively presented. John Rossomango is a good writer, and the adventure … Continue reading 5E Adventure Review: Never Ask Directions

5E Adventure Review: Prison for Dragons

High-level adventures for 5E are still something of a rarity, which makes Prison for Dragons quite interesting. It’s presented as a 39-page PDF with a small font, and packs in a lot of information. The adventure is for 12th level characters and is written by James Introcaso, who makes regular appearances on The Tome Show podcast, one of the few podcasts I listen to. The … Continue reading 5E Adventure Review: Prison for Dragons

D&D Player’s Handbook Errata and Unarmed Strike

The first set of errata for the D&D Player’s Handbook is now available! And there are quite a few clarifications that might affect things. And there’s also a couple of pieces of errata that make things a little more confusing. Let’s look at that errata… to Unarmed Strike. Unarmed Strike errata The changes are as follows: Weapons (p. 149). Unarmed strike doesn’t belong on the Weapons … Continue reading D&D Player’s Handbook Errata and Unarmed Strike

The Rise of Tiamat, session 12 (finale)

The Well of Dragons. 1489 DR. The armies of the Sword Coast had reached the Well of Dragons, and the evil dragons and the forces of the Cult of the Dragon had risen to oppose them. As the battle commenced, word came from the mages of the Harpers and Emerald Enclave: the Cult had begun the ritual to summon Tiamat to the Realms. At this … Continue reading The Rise of Tiamat, session 12 (finale)

5E Adventure Review: Don’t Wake Dretchlor

The third adventure from EN5ider, Don’t Wake Dretchlor, is a fascinating product. Designed by Kiel Chenier, it manages to present a trap-infested mansion with a good reason for why it’s trapped. Unfortunately, it’s likely the players don’t know that reason, for otherwise they’d never go inside the place! No, the players know that there’s treasure in there, and either they’re hired to retrieve some, or … Continue reading 5E Adventure Review: Don’t Wake Dretchlor

Princes of the Apocalypse, session 6

Red Larch. The Desamber Valley. 2nd Kythorn, 1491 DR. The adventurers had rested after their fight with the scoundrels in Wormford, and were now ready to head upriver. The inhabitants and travellers in Wormford avoided the adventurers, well aware that they had slaughtered the crew of a keelboat the previous day. As their spoils, the adventurers took the keelboat and sailed it upriver, seeking the … Continue reading Princes of the Apocalypse, session 6

5E Adventure Review: Bloodfang Caves

The second adventure release from Assassin Games, Bloodfang Caves, is a short dungeon-crawl for low-level characters. The background for the adventure relates how once Graknor Bloodfang was a feared orc warlord until he was deposed by a lieutenant. Now he lives as the head of a band of puny goblins. Four potential adventure hooks are given for the characters; interestingly, two of them involve working … Continue reading 5E Adventure Review: Bloodfang Caves

Hoard of the Dragon Queen – again!

I’ve begun running Hoard of the Dragon Queen again for another group in our Wednesday D&D Encounters sessions. My original idea was to just run the first section before Princes of the Apocalypse came out and then start that, but we’ve been enjoying Hoard so much we’ve just kept going. We finished chapter 5 today, so we’re actually progressing quickly towards the end of the … Continue reading Hoard of the Dragon Queen – again!

5E Adventure Review: The Tiger’s Song

The second adventure from Save vs Boredom is a horror/mystery adventure for second tier (levels 5-10) characters. Entitled The Tiger’s Song, it has the adventurers being forced to help a hag who has stolen the soul of one of their number, and being transported to a distant city to do so. Some players and DMs might balk at the unavoidable nature of the hook, and … Continue reading 5E Adventure Review: The Tiger’s Song