Lost Mine of Phandelver – Saturday session 5

The fifth session of Lost Mine was a fairly short session, delayed as we waited for people to return from dinner, and it was spent entirely in the confines of Cragmaw Castle as the group went through two rather big battles that used a lot of the battlemat. By the end of it, the party were rather hurt, but there were a lot of dead … Continue reading Lost Mine of Phandelver – Saturday session 5

Adventure Review – Assault on the Southern Horn

Most of the current releases from third-party publishers supporting D&D 5E are conversions of existing adventures. The first release from Genius Loci, Assault on the Southern Horn, is of that sort. In this case, it’s the conversion of an adventure written for the Swords and Wizardry ruleset (which derives from the original Dungeons & Dragons and its supplements). The adventure is presented as a 21-page … Continue reading Adventure Review – Assault on the Southern Horn

D&D Encounters: Hoard of the Dragon Queen, session 4

This session began with our heroes having been sent to the raiders’ camp to find out who they were, how many there were, what their plans were and – if they could be bothered – to rescue a monk who had been captured by the raiders. At the end of the last session, the group destroyed the raiders’ rear guard, and then convinced the one … Continue reading D&D Encounters: Hoard of the Dragon Queen, session 4

Armour Class in Dungeons & Dragons 5E

One of the bigger changes to the game in the new edition of Dungeons & Dragons concerns Armour Class. It’s function hasn’t changed: the better (higher) your Armour Class, the harder you are to hit. When an attack is made, the attacker rolls a 1d20 and adds their attack bonus; if the result equals or exceeds the target’s Armour Class, the target is hit. Although its function in … Continue reading Armour Class in Dungeons & Dragons 5E

D&D Encounters: Hoard of the Dragon Queen, session 3

Our numbers were slightly down this week from our all-time high of last week, but – at 36 players – it was still the second highest turnout in our store! It wasn’t as simple as six people couldn’t make it, though, as a couple of players who missed last week were here for this session. The fluctuating player base is one of the reasons that … Continue reading D&D Encounters: Hoard of the Dragon Queen, session 3

Goblins of the Lost Mine (Friday session 4)

Our latest session of the Friday campaign saw us continuing through Lost Mine of Phandelver. We’d ended the previous session with the group starting their explorations of Cragmaw Castle; this session saw them conclude their explorations. Harbek, Martin’s dwarf fighter, could hear movement to the south through a small passage the goblins had made through the rubble. He set up guard near the doorway to … Continue reading Goblins of the Lost Mine (Friday session 4)

Adventure Review: Payback

Payback is the second of a two-adventure series that began with Wrath of the Goblinoids. In it, the players play goblins or other evil humanoids fighting against the encroachment of humans into their lands. As with my previous review, I’m reviewing a pdf copy I bought from DriveThruRPG. The adventure begins with the characters attending a meeting of the various humanoid leaders at the great … Continue reading Adventure Review: Payback

Adventure Review: Wrath of the Goblinoids

Sacrosanct Games is another publisher who produces old-school style adventures that are now releasing adventures for D&D 5E; their initial release is a conversion of an adventure they’d previously released for both the AD&D and Altus Adventum system. At present, it is only available in pdf. Wrath of the Goblinoids is an adventure for first level characters. The primary hook of the adventure is that … Continue reading Adventure Review: Wrath of the Goblinoids

Adventure Review: The Mines of Valdhum

Mithgarthr Entertainment has already released two free adventures for 5E; The Mines of Valdhum is their first actual purchasable adventure. I bought mine from DriveThruRPG. The Mines of Valdhum has been released as a 37-page black-and-white PDF and is an adventure for 4-6 characters of levels 5-7. A previous version of the adventure was released for the Labyrinth Lords system, a variant of BECMI D&D. … Continue reading Adventure Review: The Mines of Valdhum

Lost Mine of Phandelver – Saturday session 4

As it turns out, running two groups through Lost Mine of Phandelver, each fortnightly and each offset from the other by a week is not entirely conducive to me remembering everything that happened in a session. These reports, therefore, are terribly important for reminding myself of what occurred in the previous session! We had five players at this session of the Saturday group: Jesse, Tait, … Continue reading Lost Mine of Phandelver – Saturday session 4