Play Dungeons & Dragons at PAX Australia 2016

In a couple of days, I’m going to be in Melbourne attending the PAX Australia 2016 convention. When I say “attending”, what I mean is that I’m organizing the Dungeons & Dragons games we’ll be running there as part of the D&D Adventurers League. Over Friday 4th-Sunday 6th November, we will run a lot of D&D – well, as much as we can fit in … Continue reading Play Dungeons & Dragons at PAX Australia 2016

5E Adventure Review: A Scream in the Night

A Scream in the Night is the first of the Chaos in Melvaunt trilogy of adventures designed for convention play by the team at Baldman Games; M. Sean Molloy is the designer for this one. It features the adventurers solving puzzles left by a murderer loose in the city. It is designed for characters of levels 1-4. This is a very enjoyable adventure, playable in … Continue reading 5E Adventure Review: A Scream in the Night

5E Adventure Review: Treasure of the Broken Hoard

Treasure of the Broken Hoard is the first D&D Adventurers League adventure for season 5: Storm King’s Thunder. As with previous seasons, it’s a collection of five mini-adventures, each able to be run in under an hour, which introduces the players to the theme of the series. It is also, as with the previous four seasons, written by Shawn Merwin, who knows what he is … Continue reading 5E Adventure Review: Treasure of the Broken Hoard

Introducing Dungeons & Dragons Through in-Store Play

One of my delights in life is introducing the game of Dungeons & Dragons to new players, who then discover that it’s something they want to play again. In this quest, my local gaming store has become integral to the process of acquiring new players. We run D&D Adventurers League games at the store every Wednesday and Saturday evening. The games are a mixture of … Continue reading Introducing Dungeons & Dragons Through in-Store Play

5E Adventure Review: The Artifact

The tenth adventure of Misty Fortunes and Absent Hearts is The Artifact by Teos “Alphastream” Abadia. This is a fascinating adventure, which rewards players who like role-playing and investigation as opposed to straight combat. It’s also based on the classic game of Clue. (Did you know they once produced a D&D version of Clue? They did! Really!) This is not to say that The Artifact … Continue reading 5E Adventure Review: The Artifact

DM Tips: Making the Game Enjoyable for New Players

When you run a game of Dungeons & Dragons, the intention should be to make it enjoyable for everyone at the table. The players and the Dungeon Master. There’s little point in running the game if you’re hating every minute of it, and if the players aren’t enjoying it, why should they come back for another game? This is especially important when running D&D Adventurers … Continue reading DM Tips: Making the Game Enjoyable for New Players

5E Adventure Review: The Tempter

The ninth adventure in the fourth D&D Adventurers League season, The Tempter, has a lot to recommend it. It makes use of a number of gothic horror tropes that I adore, and it ends with the players having to make a decision that properly evokes the major theme of the adventure: Temptation. The characters might be sent to a Lady’s manor to bargain for supplies, … Continue reading 5E Adventure Review: The Tempter

Running Curse of Strahd, part 4 – Yester Hill

Life’s been a little crazy recently, so while D&D games have continued, blog updates have not. Many apologies for that! When we last saw our brave band of adventurers, they were heading off to Vallaki to find a wedding dress for the Abbot’s “Bride of Strahd”, but as it turned out, they decided to go back to the Wizard of Wines winery to pick up … Continue reading Running Curse of Strahd, part 4 – Yester Hill

5E Adventure Review: The Broken One

There’s an excellent concept inside The Broken One, the eighth adventure of the current D&D Adventurers League season. It’s got some fantastic imagery, a moral dilemma and an exciting conclusion. It’s also an adventure I found very difficult to run. A large part of the reason for this is how dependent the adventure is on interacting with NPCs. This adventure begins with a meeting with … Continue reading 5E Adventure Review: The Broken One

Running Curse of Strahd, part 3: Krezk

In our previous installment, the adventurers had defeated the druids and blights that had taken over the Wizard of Wines winery. It was now time for them to go to Krezk with the winecarts, fulfilling their pledge to the villagers and thus gaining access. The trip back occasioned a couple of minor attacks by wolves and stray blights, but both those threats were dealt with … Continue reading Running Curse of Strahd, part 3: Krezk