Death House, session 3: Report and DM Notes
In which Merric demonstrates why he’s a Killer DM, and the players learn about horror. Continue reading Death House, session 3: Report and DM Notes
In which Merric demonstrates why he’s a Killer DM, and the players learn about horror. Continue reading Death House, session 3: Report and DM Notes
The fourth season of the D&D Adventurers League adventures has been approached in a different manner to the first three. In previous seasons, each adventure (mostly) stood alone, with only light links to previous instalments. This season, set in the Ravenloft setting, will be different. The intention is to tell one story over fourteen adventures. Each adventure could be played as a stand-alone, but they … Continue reading 5E Adventure Review: DDAL4-01 Suits of the Mists
Our second session of Death House changed the nature of the horror the players faced: from somewhat disturbing to life-threatening! Continue reading Death House session 2: Report and DM Notes
With the advent of the DM’s Guild website, the D&D Adventurers League adventures (once known as D&D Expeditions adventures) have become available to everyone to play. It’s worth writing a word or two about what they are and how they can be used. Each adventure is a complete adventure typically lasting 2 or 4 hours (a few are 1 hour or 8 hours in length), … Continue reading About the D&D Adventurers League adventures
Two tables at Guf Ballarat began playing through the new season of the D&D Adventurers League on Saturday – the other tables are yet to finish Princes of the Apocalypse, so we’re allowing them the time to do so. I was able to move people around a little bit, so for the first time in two years I don’t have Josh F and Danielle at … Continue reading Death House session 1: Report and DM Notes
It’s time for the fourth season of the D&D Adventurers League to begin. It’s title? Curse of Strahd. As in previous seasons, this is my article about the guidelines for creating a legal character to play in official D&D Adventurers League adventures. The naming conventions for those adventures has changed a little bit, but the same types of adventures are still available: Big multi-table Epics at conventions, … Continue reading Creating a Curse of Strahd Character
The newest season of D&D is upon us! Curse of Strahd, the first 5E adventure set in the land of Ravenloft, a dark gothic horror setting, will be released in select game stores on March 4th and more widely on March 15th. Many stores around the world will be running the Launch Event Death House, an introduction to the full adventure, which provides an adventure … Continue reading Entering the Death House
Seeking revenge for the destruction of Westbridge, the adventurers returned to the Sacred Stone Monastery and made their way through the mines beneath into the Earth Temple. They were hampered by several attacks by Earth Cultists and gargoyles as they crossed the Great Bridge. The broken doors to the Temple were well-defended, with a porticullus preventing them from progressing further while with cultists used missiles … Continue reading Princes of the Apocalypse, sessions 24-27
The fifth adventure of the D&D Expeditions releases, The Courting of Fire, brings the Cult of the Dragon to centre stage, as the party investigates the theft of several papers and tomes from Mantor’s Library. One of the ongoing flaws of the DDAL adventures is their introductions: many are vague and don’t really give the party a good reason to enter the adventure. Some of … Continue reading 5E Adventure Review – DDEX1-05: The Courting of Fire
Dues for the Dead is the fourth adventure released by the D&D Adventurers League and the closest to a traditional dungeon crawl. Designed by Steve Winter, who has written and edited more adventures than more people (including Hoard of the Dragon Queen and The Rise of Tiamat), it sees the player characters asked to investigate the catacombs beneath Valhingen Graveyard in Phlan. The characters are … Continue reading 5E Adventure Review: DDEX1-04 Dues for the Dead