Princes of the Apocalypse, sessions 22-23

The adventurers were now deep in the depth of the Temple of Elemental Evil, in that mysterious area known as the Fane of the Eye, although not, admittedly, to them. In the previous sessions they’d explored those areas accessible from the Air Temple and the Water Temple, now they headed north to that area under the Earth Temple. They didn’t actually stay that long there … Continue reading Princes of the Apocalypse, sessions 22-23

D&D Expeditions checklist

I don’t know if this will interest anyone, but I’ve created a D&D Expeditions checklist so you can easily track which adventures your characters have played in. The log sheets are great for keeping track of XP and other rewards, but it’s not always obvious which adventures you’ve played, especially if you have several characters. So, this sheet: download it, print it out, and keep … Continue reading D&D Expeditions checklist

D&D Adventurers League Q&A

A few people in my area (Australia) have been asking about running D&D Adventurers League games. I’ve pulled out a few of the answers I’ve given for this article. Where can I play D&D Adventurers League games? The short answer is “anywhere”. The longer answer depends on the type of adventures. Adventures of the D&D Expeditions series must be played in public places, except for a couple that … Continue reading D&D Adventurers League Q&A

Chris Perkins on upcoming D&D storylines and products

Chris Perkins gave a seminar at GameHole 2015 about Wizards’ future plans for D&D adventures and products. The Gaming and BS Podcast recorded the seminar and posted it. I’m very grateful to them! There were a lot of interesting topics covered in the seminar. I’ve written a summary of some of the key points below, although I may have misinterpreted some of what he said. … Continue reading Chris Perkins on upcoming D&D storylines and products

Princes of the Apocalypse, sessions 20-21

With the prophet of the air cult now slain, the group were able to return to the Air Temple and explore mostly unmolested. A few kenku remained in the ruined underground city, but they scattered and fled from the adventurers – the few that did not quickly learnt the error of their ways, probably from a fireball spell exploding nearby! It was certain that the … Continue reading Princes of the Apocalypse, sessions 20-21

Rebuilding your D&D Adventurers League Character

With the recent release of the Sword Coast Adventurer’s Guide, the D&D Adventurers League has allowed everyone to rebuild their characters. Although this is intended primarily so you can include material from the new book, the option to rebuild is open to all players even if their rebuild doesn’t use material from the Adventurer’s Guide. Normally, you can rebuild your character any number of times … Continue reading Rebuilding your D&D Adventurers League Character

PAX Australia 2015 thoughts

Well, it’s been a fun (and exhausting) three days. We ran a LOT of D&D at PAX Australia. Yes, only four tables, but that’s four tables by THIRTY HOURS! Two of the tables were running 1-hour games, all the better to introduce players to D&D. And we had a lot of new players. (We also had players returning to play more. And we had to … Continue reading PAX Australia 2015 thoughts

Princes of the Apocalypse, sessions 18-19

Two of the adventurers had died in an ambush by the air cult as they had returned from the dwarven city below, and so the group had become indebted to the Zhentarim. This mean that they were obligated to travel down to Bargewright Inn to meet the local Zhentarim contact, Nalaskur Thaelond. The amount of money they owed wasn’t too large, so the job they … Continue reading Princes of the Apocalypse, sessions 18-19

Growing the D&D Adventurers League in Ballarat

Organised Play of D&D has had an occasionally rocky history at my local store in Ballarat. Back in 2010 when the D&D Encounters line first started, I volunteered to run it. And for the first year, we struggled to even have one table running. It ran fairly regularly for a while, but when Christmas came around, almost everyone went away and didn’t come back. It … Continue reading Growing the D&D Adventurers League in Ballarat

Princes of the Apocalypse, sessions 16-17

It was now time for the adventurers to return to Feathergale Spire and deal with the cultists there. They were welcomed warmly, once again, and given rooms for the night. However, by now the cultists were well aware of what their true plans were, and they did two things: first, they tried to lure Thumbalina away to make her join the cult properly and betray … Continue reading Princes of the Apocalypse, sessions 16-17