5E Adventure Review: The Skull Square Murders

The Skull Square Murders is a level 5-10 adventure by Paige Leitman for the D&D Adventurers League. It is written in the 2+2 format (two hours of main adventures with two 1-hour bonus objectives) and demonstrates all the problems that the format has when it comes to writing investigations. The central concept is that you need to find a key, and you discover that the … Continue reading 5E Adventure Review: The Skull Square Murders

Conquest Games Convention – midway report

It’s the start of day 3 of the Conquest Games Convention in Melbourne. It’s Easter Sunday. It’s a slow start for the day – I assume some people are going to church, while others are sleeping in. The main action at the convention at present is the gaming going on at the D&D Adventurers League tables. This pleases me, as I’m the one who organised … Continue reading Conquest Games Convention – midway report

5E Adventure Review: Citadel of Vlaakith

Citadel of Vlaakith is an adventure for level 1-4 characters. In it, the characters are sent to investigate a strange structure that has crashed in a nearby swamp; all reports indicate it came from another plane of existence. The characters are not the first to investigate: another party of adventurers were sent but did not return, and there is also a hobgoblin tribe in the … Continue reading 5E Adventure Review: Citadel of Vlaakith

Running the Curse of Strahd season under Season 8 DDAL rules

One of the challenges in any Organised Play system is to see how series of adventures work after the rules change… In 2018, the D&D Adventurers League moved from awarding Experience Points (XP) to awarding Advancement Checkpoints. For older adventures, each hour played gives 1 ACP (to the maximum playing time). The Curse of Strahd season is particularly challenging to run, because all the adventures … Continue reading Running the Curse of Strahd season under Season 8 DDAL rules

5E Adventure Review: Tyrant of the Forgotten Forge

The third part of the Tenets of Bane series, Tyrant of the Forgotten Forge, is a two-hour adventure for level 1-4 characters. Set in an old dwarven mine, the adventure features oppressed kobolds, tyrannical derro, and some traps and puzzles for the party to navigate. There is a nice mix of challenges in the adventure, with some role-playing opportunities and quite a bit of puzzle-solving. … Continue reading 5E Adventure Review: Tyrant of the Forgotten Forge

5E Adventure Review: Dark Waters of Hate

Dark Waters of Hate is the second adventure in the Tenets of Bane quadrology for level 1-4 characters. It’s a D&D Adventurers League-legal adventure. The task for the characters is simple: Retrieve the second platinum disk created by Bane that embodies Hate. To do this, all they have to do is descend into the depths of the Moonsea, fight underwater creatures, meet merfolk, enter the … Continue reading 5E Adventure Review: Dark Waters of Hate

5E Adventure Review: Into the Dark

Into the Dark (DDAL08-07) is the first of the Tier 2 adventures of Season 8 of the D&D Adventurers League. In it, Artor Morlin, the Vampire Lord of Waterdeep, recruits the characters to remove a vampire nest in Undermountain. It’s very definitely aimed at characters that have played the first Tier 1 trilogy of this season, but it works with other characters as well. This … Continue reading 5E Adventure Review: Into the Dark

5E Adventure Review: Purging the Blood

The finale of the Folded Time trilogy, Purging the Blood, manages to provide a conclusion to the overall story of the trilogy while being an entertaining adventure in its own right. This time, the adventurers are sent back to the newly formed Waterdeep as the citizens vote on the names of the various wards, while the nobles pursue a new fashion craze: having their blood … Continue reading 5E Adventure Review: Purging the Blood

5E Adventure Review: Hero of the Troll Wars

After the disaster of A Wrinkle in the Weave, it’s a relief to say that the next adventure in the trilogy, Hero of the Troll Wars is quite playable and entertaining. It isn’t without flaw, however. In particular, its links to the overarching storyline are weak. There isn’t an introductory segment where the rules of time-travel are explained and the characters are given their mission. … Continue reading 5E Adventure Review: Hero of the Troll Wars

Waterdeep: Dragon Heist opening stages

I’ve started running Waterdeep: Dragon Heist, the recent D&D adventure for level 1-5 characters. I have a group of five or six players – one is finding himself very busy in the end-of-year madness – who are proceeding through the adventure. Of particular note amongst the characters is a gnome fighter called Dysnomia, who was once part of the City Watch of Waterdeep. This has … Continue reading Waterdeep: Dragon Heist opening stages